Mister_Nebula
ee8a6f3de9
add fast-forward message
2020-11-26 13:09:34 +00:00
Mister_Nebula
10a53866ca
Update FastForwardUI.cs
2020-11-26 11:43:35 +00:00
Mister_Nebula
6cfb546933
stuff
2020-11-25 09:54:52 +00:00
Mister_Nebula
8b68f8d85a
cleanup
2020-11-04 20:01:28 +00:00
Mister_Nebula
ffda3be2dc
cleanup
2020-11-03 22:13:12 +00:00
Mister_Nebula
45d459d389
cleanup
2020-11-03 21:42:14 +00:00
Mister_Nebula
a0992d71c7
patch cleanup
2020-11-03 21:11:10 +00:00
Mister_Nebula
4fb2e35974
added "events" subnamespace
2020-11-03 17:56:48 +00:00
Mister_Nebula
8c185c4cdb
whoops i worked on this all day and didn't commit
2020-10-23 19:06:11 +01:00
Mister_Nebula
7b65d7a54a
cleanup + fixes
2020-09-06 09:07:31 +01:00
Mister_Nebula
3b4fcbf477
fix some stuff
2020-08-24 15:51:12 +01:00
Mister_Nebula
53be8ae98b
fix respawn?
2020-08-23 12:48:31 +01:00
Mister_Nebula
c1e55d84e9
Renamed messagetype to eventtype
2020-08-22 18:08:25 +01:00
Mister_Nebula
728baa1bcd
cleanup
2020-08-20 19:26:17 +01:00
Mister_Nebula
47b4468fbe
i dont know
2020-08-18 21:29:31 +01:00
Mister_Nebula
f5bb68553a
more fixey fixey
2020-08-18 13:56:07 +01:00
Mister_Nebula
91fc9b12ca
cleanup
2020-08-17 21:38:32 +01:00
AmazingAlek
78f89a342e
player id stuff ( #181 )
...
* player id stuff
2020-08-17 19:19:41 +02:00
Mister_Nebula
3466ff7616
what
2020-08-17 17:59:13 +01:00
Mister_Nebula
61b3efe619
fixing fixing fixing
2020-08-17 16:51:56 +01:00
Mister_Nebula
dc6fe23ff3
Merge branch 'dev' into disconnect-fixes
2020-08-17 11:58:50 +01:00
AmazingAlek
8d3d3e4bb2
scene manager ( #179 )
2020-08-16 22:39:21 +02:00
Aleksander Waage
11d2a335cc
formatting
2020-08-15 21:55:25 +02:00
Aleksander Waage
cd2c8dcf5f
did handler stuff
2020-08-15 21:52:43 +02:00
Mister_Nebula
4fc6d55537
test
2020-08-15 20:32:58 +01:00
Aleksander Waage
871cb1d437
cleanup + showing clock when fast forwarding
2020-08-14 05:04:31 +02:00
Mister_Nebula
7c68ff02c3
fixes
2020-08-13 22:10:25 +01:00
Mister_Nebula
a4c99e8402
do stuff
2020-08-13 22:06:34 +01:00
AmazingAlek
7cc033ec8a
feature folders ( #166 )
2020-08-13 21:46:16 +02:00
AmazingAlek
b48639bf77
merge + don't sync sector for menu player ( #154 )
2020-08-10 20:14:19 +02:00
AmazingAlek
359902399d
event names ( #152 )
2020-08-10 19:24:28 +02:00
AmazingAlek
4723e67d03
cleanup ( #151 )
2020-08-10 18:17:54 +02:00
Mister_Nebula
a5c4b3480b
added in request event, cleanup
2020-08-10 14:40:06 +01:00
Mister_Nebula
b8067adbeb
cleanup
2020-08-10 12:16:07 +01:00
Mister_Nebula
8fbafd7e4c
add logs
2020-08-10 12:02:01 +01:00
Mister_Nebula
ff6f771098
help
2020-08-10 11:45:24 +01:00
Mister_Nebula
99064c4572
cleanup
2020-08-09 21:58:03 +01:00
Mister_Nebula
503e08cb57
i don't even know anymore
2020-08-09 21:46:51 +01:00
Mister_Nebula
37ffecdd06
finished wake up
2020-08-09 20:46:02 +01:00
Mister_Nebula
b60e421b04
more stuff and cleanup
2020-08-09 19:33:36 +01:00
Mister_Nebula
90e7a662b0
more stuff
2020-08-09 12:38:35 +01:00
AmazingAlek
df5404aa72
fixed the generic issue ( #140 )
2020-08-09 11:11:45 +02:00
AmazingAlek
3f02bd25dd
moved files ( #110 )
...
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
AmazingAlek
c2763b186d
refactored PlayerRegistry and PlayerInfo ( #108 )
2020-07-30 21:57:39 +02:00
AmazingAlek
18a520bc78
cleanup ( #99 )
...
* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
...
* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
AmazingAlek
485698e93b
Alek/simplify name messages ( #88 )
...
* Showing player markers
* Marker above head
* Use player name on marker
* Sync full state on init
* Sync game state on start
* removed name from death and leave message
Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
2020-05-19 20:05:15 +02:00
AmazingAlek
494610c0dd
preventing ship explosion ( #67 )
...
* preventing ship explosion
* disabled eject button
2020-03-14 21:20:55 +01:00
Ricardo Lopes
34f75c672f
Death errors workaround, and allow more death types ( #79 )
...
* Fix network animator errors when nothing to animate
Clsoes #75
* Broadcast death after all the death logic has been dealt with
for #77
* Remove black hole from death type whitelist
2020-03-14 21:20:25 +01:00
Ricardo Lopes
e690958f0f
Fast forward speed proportional to client / server time diff ( #74 )
...
* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
* Fast forward speed dependent on difference between client and server time
* Lerp on update
* Change fastforward condition
* Update WakeUpSync.cs
2020-03-14 15:42:51 +01:00