JohnCorby
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156a2bbb38
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Raft: use SetPos/Rot instead of Move
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2022-02-25 23:18:53 -08:00 |
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JohnCorby
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5cae7b8bec
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angler/jelly: allow inactive
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2022-02-25 23:18:53 -08:00 |
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JohnCorby
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267a888c1c
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orb/raft: don't do server authority by default
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2022-02-25 23:18:53 -08:00 |
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JohnCorby
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1b20633295
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interpolation for real
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2022-02-25 23:18:53 -08:00 |
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JohnCorby
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98955dc29b
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fix derived transform syncs
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9ad2568499
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add interpolation back
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9548ea6d87
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Sync: get from attached before checking HasChanged, and apply to attached after deserializing
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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6bc91d36d4
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baba booey
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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c278a46cb4
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bruh
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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69a13c2304
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comment
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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a6e387f3aa
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QSBNetworkBehaviour: only update prev data right before serialize
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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2f2037bcc9
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SyncBase: move IsValid to QSBNetworkBehaviour, use that to guard Serialize/Deserialize
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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396102a055
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QSBNetworkBehaviour: require world objects ready when sending and receiving
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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bec6b5f63c
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SyncBase: AllObjectsReady in CheckValid
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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adbeef6caf
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QSBWorldSync: cancel tasks after checking dictionaries
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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3d7a1ed6af
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comment
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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81cf6cc09a
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Rafts: DO use interp or else the positions are initially all wrong for some reason????????????
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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622e641a5d
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Rafts: DONT interp
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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08cfec35ff
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SyncBase: interpolate even when you having authority, in case an authority switch happens
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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36f73ff25c
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Raft: wait until has authority before actually pushing the raft
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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09d7d63774
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Raft: force authority on push
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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74daff32b7
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Rafts: interp
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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c8d2967e20
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comment
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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d97951ed91
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turn off flashlight on death, lol
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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f66d192d66
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okay nvm on the interpolate bs
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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abf4e2650f
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PlayerTransformSync: dont get position if you're dead
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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3a155a6319
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player objects: just set non-local position/rotation like the rest of em
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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ab02a30a91
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uhh
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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4ef9254817
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SetReferenceTransform: also set transform.position/rotation
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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4ce58220b1
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QSBSectorManager: update reference sector only when attached object is active
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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005f6886ab
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testing
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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48c356e4c1
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bruh
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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27f67f5365
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Rafts: begin work
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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b91041502a
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update QSBDitheringAnimator
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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bae2ea6c3c
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update c# version (default = latest minor = 10)
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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a697d85267
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reformat again
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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edafac4a56
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format mirror weaver stuff that's not copied from actual mirror
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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7893c593a6
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update mirror
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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05ea4fa1c3
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use copy/delete task instead of shell command because it's faster
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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90c91571d4
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EpicOnlineTransport: apply syntax style
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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8be0fb84d4
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bruh
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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6c815f1c4f
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clean up csproj files a bit
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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1f41cf8c32
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DebugSettings: use MemberSerialization.OptIn so it only deserializes fields/properties with JsonPropertyAttribute
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2022-02-25 23:18:45 -08:00 |
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JohnCorby
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1924dd6899
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DebugActions: cycle between players to teleport to instead of doing random one
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2022-02-25 23:18:45 -08:00 |
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JohnCorby
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555083f857
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DebugActions: teleport to random other player
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2022-02-25 23:18:45 -08:00 |
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JohnCorby
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5795d10800
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build.yaml: build in Debug mode
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2022-02-25 23:18:45 -08:00 |
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JohnCorby
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2f7fb71b93
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InitializeAssemblies: ignore ProxyScripts
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2022-02-25 23:16:55 -08:00 |
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JohnCorby
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47e759b8d9
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QSBCore: make InitializeAssemblies exceptions print to console as warnings
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2022-02-25 16:47:40 -08:00 |
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