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Rafts: DO use interp or else the positions are initially all wrong for some reason????????????
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@ -8,8 +8,7 @@ namespace QSB.EchoesOfTheEye.RaftSync.TransformSync;
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public class RaftTransformSync : UnsectoredRigidbodySync
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{
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protected override bool UseInterpolation => false;
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protected override bool OnlyApplyOnDeserialize => true;
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protected override bool UseInterpolation => true;
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private QSBRaft _qsbRaft;
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private static readonly List<RaftTransformSync> _instances = new();
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