JohnCorby
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542bb8f1ce
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fake sectors: make them for elevators, cache radius, make fast paths for score calculating
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2022-03-20 00:02:48 -07:00 |
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JohnCorby
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27a8ff163c
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fake sector now acts like a real sector
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2022-03-19 22:55:58 -07:00 |
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JohnCorby
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908bf19114
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QSBSectorDetector: move score calculation to QSBSector
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2022-03-19 21:44:44 -07:00 |
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JohnCorby
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ade8d00060
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QSBSectorDetector: tidy, account for angular velocity
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2022-03-19 20:02:43 -07:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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4ce58220b1
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QSBSectorManager: update reference sector only when attached object is active
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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2761d463e1
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QSBSectorDetector: improve
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2022-02-16 18:27:45 -08:00 |
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JohnCorby
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83bec7b75f
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optimization: MinBy and MaxBy instead of sorting
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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65f71678a6
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remove unneeded check
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2022-01-27 02:15:42 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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1800e6f21f
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make SendResyncInfo abstract to make sure we handle resyncs
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2022-01-25 21:08:04 -08:00 |
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JohnCorby
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508670430b
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remove usings
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2022-01-25 19:49:53 -08:00 |
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JohnCorby
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c6d0b87c1b
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wtf
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2022-01-21 19:23:29 -08:00 |
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JohnCorby
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4e4bb12ad9
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remove IsReady for QSBSectorDetector
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2022-01-21 17:27:31 -08:00 |
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JohnCorby
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56589609d4
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use IsValid to check if SyncBase is initialized but not updating
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2022-01-21 17:24:54 -08:00 |
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JohnCorby
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0eeaba4eb0
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more simplifying
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2022-01-21 16:52:30 -08:00 |
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JohnCorby
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cc4da03a9b
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Uninit for SectorSync, rename to QSBSectorDetector
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2022-01-21 16:38:59 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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5b8f51afdd
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major simplify BaseSectoredSync
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2022-01-16 05:45:47 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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90866b8bc8
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remove IRepeating, meant to do this earlier, whoops
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2021-12-19 21:17:50 -08:00 |
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JohnCorby
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c9d2dfd733
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fix
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2021-12-18 12:47:37 -08:00 |
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JohnCorby
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07caf6129b
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Merge branch 'dev' into orb-overhaul
# Conflicts:
# QSB/SectorSync/QSBSectorManager.cs
# QSB/Syncs/Sectored/BaseSectoredSync.cs
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2021-12-18 12:46:38 -08:00 |
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JohnCorby
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44afd241ef
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make a da read only
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2021-12-18 12:26:02 -08:00 |
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JohnCorby
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828caa9630
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remove RepeatingManager
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2021-12-18 12:25:16 -08:00 |
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JohnCorby
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146b027569
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bruh moment number 5
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2021-12-18 12:21:43 -08:00 |
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JohnCorby
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e293a05d84
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move stuff around for fun
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2021-12-18 12:18:41 -08:00 |
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JohnCorby
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a5dadf76bb
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remove unused var oops
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2021-12-18 12:13:07 -08:00 |
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JohnCorby
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e8b219164f
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more cleanup
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2021-12-18 12:08:26 -08:00 |
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Mister_Nebula
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82d5e1ee91
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aaa
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2021-12-18 10:33:18 +00:00 |
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JohnCorby
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83e6d26f44
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revert sector sync, since there's a bug in dev
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2021-12-17 21:34:43 -08:00 |
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JohnCorby
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2f3a46dea6
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use new init method
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2021-12-17 16:26:44 -08:00 |
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JohnCorby
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6a54f7bacb
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apparently the SectorDetector body and the actual body are not the same
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2021-12-15 03:17:45 -08:00 |
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JohnCorby
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5664b24730
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cleaned sector sync
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2021-12-13 21:00:53 -08:00 |
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JohnCorby
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b5f12796af
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
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JohnCorby
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6a81808bc0
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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f6114f1f4f
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remove sector sync error log
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2021-12-10 21:12:11 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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e4b54452a4
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Merge branch 'dev' into meteors
# Conflicts:
# QSB/TimeSync/TimeSyncUI.cs
# QSB/WorldSync/QSBWorldSync.cs
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2021-11-14 04:08:37 -08:00 |
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JohnCorby
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96c8bb6d1d
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Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66b3522be2eefac10cb3c9da341ee43a.
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2021-11-14 03:55:11 -08:00 |
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