464 Commits

Author SHA1 Message Date
JohnCorby
26f8bc6e91 rename 2022-02-21 04:21:03 -08:00
JohnCorby
c4c4f0fe90 "better" fake player 2022-02-21 04:18:17 -08:00
JohnCorby
b51d6a8f63 QSBDitheringAnimator 2022-02-18 05:33:48 -08:00
JohnCorby
81a6e6b32f JoinLeaveSingularity: move to prefab 2022-02-18 04:25:14 -08:00
JohnCorby
7207211454 JoinLeaveSingularity: use Try, and nicer logging 2022-02-17 04:55:43 -08:00
JohnCorby
2c51ec4a36 tweak 2022-02-17 04:43:57 -08:00
JohnCorby
709cc4c905 JoinLeaveSingularity: make static instead of using MonoBehaviour 2022-02-17 04:10:13 -08:00
JohnCorby
a85efa403c JoinLeaveSingularity: cancel task on object destroy 2022-02-17 04:04:15 -08:00
JohnCorby
3dac89fd24 baba booey 2022-02-17 02:28:33 -08:00
JohnCorby
ccc0e7a0be basically perfect 2022-02-17 02:15:43 -08:00
JohnCorby
140fefe475 more stuff 2022-02-16 23:54:01 -08:00
JohnCorby
45410c87e6 JoinLeaveSingularity: use async task instead of MonoBehaviour 2022-02-16 23:08:44 -08:00
JohnCorby
b2d60eb024 Merge branch 'dev' into join-leave-singularity
# Conflicts:
#	QSB/Player/QSBPlayerManager.cs
#	QSB/SectorSync/QSBSectorDetector.cs
#	QSB/Utility/Extensions.cs
2022-02-16 21:52:59 -08:00
JohnCorby
70d767c706 PlayerTransformSync: check for null ReferenceTransform 2022-02-16 19:44:17 -08:00
JohnCorby
83bec7b75f optimization: MinBy and MaxBy instead of sorting 2022-02-16 18:14:40 -08:00
JohnCorby
b078d68ddc temporarily disable singularity effect 2022-02-15 21:07:46 -08:00
JohnCorby
9e8e22f8cf optimization: MinBy and MaxBy instead of sorting 2022-02-15 20:56:16 -08:00
JohnCorby
6cfd74ef7a happyness 2022-02-15 02:56:38 -08:00
JohnCorby
ad85a04b08 juust right 2022-02-15 02:50:14 -08:00
JohnCorby
d661ee747b guh 2022-02-15 02:48:15 -08:00
JohnCorby
4112ee3c91 IT WORKSSSSSSSSSSSSSSSSS 2022-02-15 02:46:31 -08:00
JohnCorby
0f508e9d53 yeah this is going somewhere kinda 2022-02-15 01:29:25 -08:00
JohnCorby
99fa5c698b holy crap its sorta working 2022-02-15 00:28:24 -08:00
JohnCorby
76458bed4b guh 2022-02-14 23:35:23 -08:00
JohnCorby
9472a3708f this is still too complicated 2022-02-14 23:14:31 -08:00
JohnCorby
e6194d624a simplify a whole bunch 2022-02-14 23:14:28 -08:00
JohnCorby
4680911cac join/leave singularity 2022-02-14 18:07:36 -08:00
Mister_Nebula
6d5f4b4807 remove instrument/taunt stuff 2022-02-14 21:44:38 +00:00
JohnCorby
0fc71b4823 detach player when they die 2022-02-05 04:03:12 -08:00
JohnCorby
cf151b2573 ShipCustomAttach: disable custom attach point if we attach to something else 2022-02-05 03:48:06 -08:00
JohnCorby
f301af02f3 PlayerAttachWatcher 2022-02-05 03:15:54 -08:00
JohnCorby
7d0ae8fcec GetNetworkConnection 2022-02-03 16:43:26 -08:00
JohnCorby
65199f0da0 cleanup remote player creation, and use tuple instead of struct 2022-02-02 19:21:31 -08:00
Mister_Nebula
dd83b4b9e8 move player creation code to seperate namespace 2022-02-02 20:33:53 +00:00
Mister_Nebula
4b75ff81d3 update flashlight, signalscope and roasting stick 2022-02-02 11:58:00 +00:00
Mister_Nebula
b46279af00 update the code that uses player prefab stuff 2022-02-01 22:44:01 +00:00
JohnCorby
4f12462f82 Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Mister_Nebula
01e798ff6a Merge branch 'dev' into echoes-of-the-eye 2022-01-31 22:44:53 +00:00
Mister_Nebula
1991c681eb cleanup qsb 2022-01-31 14:23:50 +00:00
Mister_Nebula
2583965c0a Merge branch 'echoes-of-the-eye' into better-player-prefab 2022-01-30 09:31:01 +00:00
Mister_Nebula
adbb052a92 Merge branch 'dev' into echoes-of-the-eye 2022-01-30 09:27:43 +00:00
JohnCorby
de419da227 allow player to be inactive since that can happen at the eye 2022-01-29 05:26:49 -08:00
JohnCorby
2895e54083 rename 2022-01-29 01:29:02 -08:00
JohnCorby
5c22a77758 switch parameter order 2022-01-29 01:27:00 -08:00
JohnCorby
c9321fff84 rename 2022-01-29 01:26:28 -08:00
JohnCorby
7c3de18d41 rename, for fun 2022-01-29 01:25:40 -08:00
JohnCorby
e42aec8bae move everything over to UnityEvents 2022-01-29 01:24:15 -08:00
JohnCorby
65f71678a6 remove unneeded check 2022-01-27 02:15:42 -08:00
JohnCorby
c0bc8e7c78 comment 2022-01-27 01:13:27 -08:00
JohnCorby
b7baaa7426 we can use generics for qsb message 2022-01-26 21:32:42 -08:00