JohnCorby
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26f8bc6e91
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rename
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2022-02-21 04:21:03 -08:00 |
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JohnCorby
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c4c4f0fe90
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"better" fake player
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2022-02-21 04:18:17 -08:00 |
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JohnCorby
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b51d6a8f63
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QSBDitheringAnimator
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2022-02-18 05:33:48 -08:00 |
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JohnCorby
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81a6e6b32f
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JoinLeaveSingularity: move to prefab
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2022-02-18 04:25:14 -08:00 |
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JohnCorby
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7207211454
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JoinLeaveSingularity: use Try, and nicer logging
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2022-02-17 04:55:43 -08:00 |
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JohnCorby
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2c51ec4a36
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tweak
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2022-02-17 04:43:57 -08:00 |
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JohnCorby
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709cc4c905
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JoinLeaveSingularity: make static instead of using MonoBehaviour
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2022-02-17 04:10:13 -08:00 |
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JohnCorby
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a85efa403c
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JoinLeaveSingularity: cancel task on object destroy
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2022-02-17 04:04:15 -08:00 |
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JohnCorby
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3dac89fd24
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baba booey
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2022-02-17 02:28:33 -08:00 |
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JohnCorby
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ccc0e7a0be
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basically perfect
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2022-02-17 02:15:43 -08:00 |
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JohnCorby
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140fefe475
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more stuff
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2022-02-16 23:54:01 -08:00 |
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JohnCorby
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45410c87e6
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JoinLeaveSingularity: use async task instead of MonoBehaviour
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2022-02-16 23:08:44 -08:00 |
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JohnCorby
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b2d60eb024
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Merge branch 'dev' into join-leave-singularity
# Conflicts:
# QSB/Player/QSBPlayerManager.cs
# QSB/SectorSync/QSBSectorDetector.cs
# QSB/Utility/Extensions.cs
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2022-02-16 21:52:59 -08:00 |
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JohnCorby
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70d767c706
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PlayerTransformSync: check for null ReferenceTransform
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2022-02-16 19:44:17 -08:00 |
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JohnCorby
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83bec7b75f
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optimization: MinBy and MaxBy instead of sorting
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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b078d68ddc
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temporarily disable singularity effect
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2022-02-15 21:07:46 -08:00 |
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JohnCorby
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9e8e22f8cf
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optimization: MinBy and MaxBy instead of sorting
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2022-02-15 20:56:16 -08:00 |
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JohnCorby
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6cfd74ef7a
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happyness
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2022-02-15 02:56:38 -08:00 |
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JohnCorby
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ad85a04b08
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juust right
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2022-02-15 02:50:14 -08:00 |
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JohnCorby
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d661ee747b
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guh
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2022-02-15 02:48:15 -08:00 |
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JohnCorby
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4112ee3c91
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IT WORKSSSSSSSSSSSSSSSSS
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2022-02-15 02:46:31 -08:00 |
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JohnCorby
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0f508e9d53
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yeah this is going somewhere kinda
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2022-02-15 01:29:25 -08:00 |
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JohnCorby
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99fa5c698b
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holy crap its sorta working
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2022-02-15 00:28:24 -08:00 |
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JohnCorby
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76458bed4b
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guh
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2022-02-14 23:35:23 -08:00 |
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JohnCorby
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9472a3708f
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this is still too complicated
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2022-02-14 23:14:31 -08:00 |
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JohnCorby
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e6194d624a
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simplify a whole bunch
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2022-02-14 23:14:28 -08:00 |
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JohnCorby
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4680911cac
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join/leave singularity
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2022-02-14 18:07:36 -08:00 |
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Mister_Nebula
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6d5f4b4807
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remove instrument/taunt stuff
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2022-02-14 21:44:38 +00:00 |
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JohnCorby
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0fc71b4823
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detach player when they die
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2022-02-05 04:03:12 -08:00 |
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JohnCorby
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cf151b2573
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ShipCustomAttach: disable custom attach point if we attach to something else
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2022-02-05 03:48:06 -08:00 |
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JohnCorby
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f301af02f3
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PlayerAttachWatcher
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2022-02-05 03:15:54 -08:00 |
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JohnCorby
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7d0ae8fcec
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GetNetworkConnection
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2022-02-03 16:43:26 -08:00 |
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JohnCorby
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65199f0da0
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cleanup remote player creation, and use tuple instead of struct
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2022-02-02 19:21:31 -08:00 |
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Mister_Nebula
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dd83b4b9e8
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move player creation code to seperate namespace
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2022-02-02 20:33:53 +00:00 |
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Mister_Nebula
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4b75ff81d3
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update flashlight, signalscope and roasting stick
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2022-02-02 11:58:00 +00:00 |
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Mister_Nebula
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b46279af00
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update the code that uses player prefab stuff
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2022-02-01 22:44:01 +00:00 |
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JohnCorby
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4f12462f82
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
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Mister_Nebula
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01e798ff6a
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Merge branch 'dev' into echoes-of-the-eye
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2022-01-31 22:44:53 +00:00 |
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Mister_Nebula
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1991c681eb
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
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Mister_Nebula
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2583965c0a
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Merge branch 'echoes-of-the-eye' into better-player-prefab
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2022-01-30 09:31:01 +00:00 |
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Mister_Nebula
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adbb052a92
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Merge branch 'dev' into echoes-of-the-eye
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2022-01-30 09:27:43 +00:00 |
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JohnCorby
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de419da227
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allow player to be inactive since that can happen at the eye
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2022-01-29 05:26:49 -08:00 |
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JohnCorby
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2895e54083
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rename
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2022-01-29 01:29:02 -08:00 |
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JohnCorby
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5c22a77758
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switch parameter order
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2022-01-29 01:27:00 -08:00 |
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JohnCorby
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c9321fff84
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rename
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2022-01-29 01:26:28 -08:00 |
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JohnCorby
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7c3de18d41
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rename, for fun
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2022-01-29 01:25:40 -08:00 |
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JohnCorby
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e42aec8bae
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move everything over to UnityEvents
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2022-01-29 01:24:15 -08:00 |
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JohnCorby
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65f71678a6
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remove unneeded check
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2022-01-27 02:15:42 -08:00 |
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JohnCorby
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c0bc8e7c78
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comment
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2022-01-27 01:13:27 -08:00 |
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JohnCorby
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b7baaa7426
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we can use generics for qsb message
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2022-01-26 21:32:42 -08:00 |
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