happyness

This commit is contained in:
JohnCorby 2022-02-15 02:56:38 -08:00
parent ad85a04b08
commit 6cfd74ef7a

View File

@ -56,7 +56,7 @@ namespace QSB.Player
#region effect
var referenceEffect = QSBWorldSync.GetUnityObjects<ProbeLauncher>().First()._probeRetrievalEffect;
var referenceEffect = QSBWorldSync.GetUnityObjects<GravityCannonController>().First()._warpEffect;
var effectGo = referenceEffect.gameObject.InstantiateInactive();
effectGo.transform.parent = transform;
effectGo.transform.localPosition = Vector3.zero;
@ -71,8 +71,8 @@ namespace QSB.Player
effect._singularity.enabled = true;
effect._singularity._startActive = false;
effect._singularity._muteSingularityEffectAudio = false;
effect._singularity._creationCurve = AnimationCurve.EaseInOut(0, 0, .5f, 1);
effect._singularity._destructionCurve = AnimationCurve.EaseInOut(0, 1, .5f, 0);
effect._singularity._creationCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
effect._singularity._destructionCurve = AnimationCurve.EaseInOut(0, 1, 1, 0);
var renderer = effectGo.GetComponent<Renderer>();
renderer.material.SetFloat("_DistortFadeDist", 3);
@ -91,12 +91,12 @@ namespace QSB.Player
if (_joining)
{
DebugLog.DebugWrite($"WARP IN {_player.TransformSync}");
effect.WarpObjectIn(1.5f);
effect.WarpObjectIn(0);
}
else
{
DebugLog.DebugWrite($"WARP OUT {_player.TransformSync}");
effect.WarpObjectOut(1.5f);
effect.WarpObjectOut(0);
}
});
}