16 Commits

Author SHA1 Message Date
JohnCorby
4c535fd544 rename relative transform stuff 2021-12-13 16:02:31 -08:00
JohnCorby
5b2559c4ce correct lerping 2021-12-13 14:33:41 -08:00
JohnCorby
b0e15fb557 SmartSmoothDamp for rotation 2021-12-13 13:33:18 -08:00
JohnCorby
adad302ba0 use proper pos/rot stuff 2021-12-13 13:26:54 -08:00
JohnCorby
b5f12796af make syncbase generic 2021-12-13 13:05:49 -08:00
JohnCorby
3d3ad0a22a Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD 2021-12-04 03:30:01 -08:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
914a05916d removed world object bools from qsbcore since they're duplicates 2021-12-02 02:44:34 -08:00
JohnCorby
7b81e1b4e0 funny moments with kinematic simulation and alignment 2021-12-01 03:55:56 -08:00
Mister_Nebula
eb79e32491 remove excess newlines 2021-11-25 15:37:38 +00:00
JohnCorby
0fe6dce0db remove IntermediaryTransform 2021-11-19 01:01:51 -08:00
JohnCorby
b351dd9109 deez nuts 2021-11-10 02:06:29 -08:00
JohnCorby
333f23d797 back to using custom SetVelocity 2021-11-10 02:03:21 -08:00
JohnCorby
03314fd4ad - implement UnsectoredRigidbodySync.cs
- fix TODO in SectoredRigidbodySync.cs
2021-11-09 16:26:06 -08:00
Mister_Nebula
ab23ed826b CLEANUP - remove unnecessary usings 2021-08-22 16:57:09 +01:00
Mister_Nebula
776eadb3d9 add rigidbody sync (sectored and unsectored) 2021-08-22 16:42:43 +01:00