JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
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2021-12-04 03:30:01 -08:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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Mister_Nebula
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03f615525b
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cleanup
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2021-11-25 15:32:34 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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495f814739
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easier logging
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2021-11-10 21:51:14 -08:00 |
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JohnCorby
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b351dd9109
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deez nuts
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2021-11-10 02:06:29 -08:00 |
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JohnCorby
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333f23d797
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back to using custom SetVelocity
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2021-11-10 02:03:21 -08:00 |
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JohnCorby
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03314fd4ad
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- implement UnsectoredRigidbodySync.cs
- fix TODO in SectoredRigidbodySync.cs
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2021-11-09 16:26:06 -08:00 |
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Mister_Nebula
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256830e557
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cleanup
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2021-10-29 23:00:13 +01:00 |
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Mister_Nebula
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efb000c524
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update OW code references
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2021-10-12 15:31:02 +01:00 |
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Mister_Nebula
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0611286301
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extract out some code in basesectoredsync and sectoredrigidbodysync
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2021-09-13 19:22:39 +01:00 |
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Mister_Nebula
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ab23ed826b
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CLEANUP - remove unnecessary usings
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2021-08-22 16:57:09 +01:00 |
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Mister_Nebula
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4234631a7b
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CLEANUP - format document
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2021-08-22 16:54:48 +01:00 |
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Mister_Nebula
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776eadb3d9
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add rigidbody sync (sectored and unsectored)
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2021-08-22 16:42:43 +01:00 |
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