JohnCorby
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e273f79b0d
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QSBDropTarget
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2022-04-01 13:42:20 -07:00 |
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Mister_Nebula
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27a92d4b51
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fix items
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2022-04-01 19:08:03 +01:00 |
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JohnCorby
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63f55205bb
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use FullName instead of AssemblyQualifiedName
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2022-03-29 18:05:22 -07:00 |
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JohnCorby
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e43cfb8804
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check for addon mismatch
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2022-03-29 17:57:34 -07:00 |
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JohnCorby
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256e058462
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qsb api
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2022-03-29 17:39:58 -07:00 |
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JohnCorby
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e3c5848983
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DebugActions: give urself ur assigned lantern if ur in the dream world
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2022-03-27 21:47:42 -07:00 |
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JohnCorby
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b43eaf8ee5
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find a dream lantern that's not being held by anyone
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2022-03-27 18:24:43 -07:00 |
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JohnCorby
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cac9e840db
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more forward
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2022-03-27 18:21:12 -07:00 |
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JohnCorby
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60029b0ccc
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teleport to zone 3 (hotel) instead
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2022-03-27 18:13:09 -07:00 |
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JohnCorby
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946cc2a77f
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pick up a functioning lantern lol
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2022-03-27 18:08:25 -07:00 |
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JohnCorby
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318f90dd78
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DebugActions: teleport to dream world button 🤓
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2022-03-27 18:01:30 -07:00 |
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JohnCorby
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1e545fe049
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DebugGUI: always draw fps
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2022-03-19 21:15:38 -07:00 |
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JohnCorby
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0f09aab2fe
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doofus
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2022-03-18 01:54:45 -07:00 |
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JohnCorby
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5aea577e40
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RotatingElementsVariableSyncer
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2022-03-14 06:42:52 -07:00 |
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JohnCorby
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6f8d367b95
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move DebugLog.DebugWrite
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2022-03-14 05:13:12 -07:00 |
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JohnCorby
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f2e9c58a30
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LinkedWorldObject: SpawnWithServerAuthority
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2022-03-14 03:44:52 -07:00 |
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JohnCorby
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7b47211166
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ILinkedNetworkBehaviour doesnt need property
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2022-03-14 03:34:00 -07:00 |
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JohnCorby
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611ecec4a3
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world object link: use for eote stuff, also make abstract class impls for convenience
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2022-03-14 03:22:44 -07:00 |
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JohnCorby
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c5cae127bc
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QSBNetworkBehaviour: DontDestroyOnLoad
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2022-03-14 02:34:04 -07:00 |
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JohnCorby
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d0add050d0
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world object link: GetComponent doesn't like covariance
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2022-03-14 02:26:40 -07:00 |
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JohnCorby
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033e2f59cc
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world object link: implement for more stuff
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2022-03-14 01:53:12 -07:00 |
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JohnCorby
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06c6ae179b
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world object link: further improve, implement for raft
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2022-03-14 01:52:49 -07:00 |
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Mister_Nebula
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24cc63012a
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fix it
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2022-03-14 01:52:49 -07:00 |
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JohnCorby
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6dcce3da84
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world object link: improve api
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2022-03-14 01:52:49 -07:00 |
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JohnCorby
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dc220611d9
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api for linking world objects and network behaviours
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2022-03-13 23:50:36 -07:00 |
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Mister_Nebula
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9e166b34fe
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change some stuff aaaaa (extract out init code into QSBWorldSync)
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2022-03-13 21:44:04 +00:00 |
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Mister_Nebula
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ff001cc8c8
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AAAAA (world object variable syncers)
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2022-03-13 16:14:22 +00:00 |
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JohnCorby
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c4c1adb12c
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large bruh moment
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2022-03-11 07:26:03 -08:00 |
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JohnCorby
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7c7a3e6423
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Revert "DebugTeleportInfoMessage: use WarpToPositionRotation"
This reverts commit 01332e3ad24d67fc9cf506be57328470acaad6c8.
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2022-03-11 07:20:49 -08:00 |
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JohnCorby
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01332e3ad2
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DebugTeleportInfoMessage: use WarpToPositionRotation
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2022-03-11 03:33:27 -08:00 |
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JohnCorby
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079a36c0b0
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make AvoidTimeSync not depend on DebugMode
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2022-03-11 02:42:57 -08:00 |
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JohnCorby
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46f93ee5b9
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RelativeTransformUtil: make vel and ang vel actually relative
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2022-03-11 00:55:49 -08:00 |
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JohnCorby
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310daa7d45
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update Extensions.cs
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2022-03-10 21:23:06 -08:00 |
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JohnCorby
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cba14d3e6f
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debug log format
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2022-03-07 17:45:58 -08:00 |
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JohnCorby
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09885437b9
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Merge branch 'quantum-objects-fixes' into dev
# Conflicts:
# QSB/QuantumSync/QuantumManager.cs
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2022-03-07 13:00:07 -08:00 |
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Mister_Nebula
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9356a4f704
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stuffz
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2022-03-07 20:34:35 +00:00 |
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JohnCorby
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ae88766ee1
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PlayerInfo: ToString
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2022-03-06 01:01:58 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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9548ea6d87
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Sync: get from attached before checking HasChanged, and apply to attached after deserializing
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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c278a46cb4
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bruh
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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69a13c2304
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comment
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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a6e387f3aa
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QSBNetworkBehaviour: only update prev data right before serialize
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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2f2037bcc9
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SyncBase: move IsValid to QSBNetworkBehaviour, use that to guard Serialize/Deserialize
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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396102a055
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QSBNetworkBehaviour: require world objects ready when sending and receiving
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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3d7a1ed6af
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comment
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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1f41cf8c32
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DebugSettings: use MemberSerialization.OptIn so it only deserializes fields/properties with JsonPropertyAttribute
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2022-02-25 23:18:45 -08:00 |
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JohnCorby
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1924dd6899
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DebugActions: cycle between players to teleport to instead of doing random one
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2022-02-25 23:18:45 -08:00 |
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JohnCorby
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555083f857
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DebugActions: teleport to random other player
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2022-02-25 23:18:45 -08:00 |
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