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make AvoidTimeSync not depend on DebugMode
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@ -17,6 +17,9 @@ public class DebugSettings
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[JsonProperty("hookDebugLogs")]
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public bool HookDebugLogs;
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[JsonProperty("avoidTimeSync")]
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public bool AvoidTimeSync;
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[JsonProperty("debugMode")]
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public bool DebugMode;
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@ -36,10 +39,6 @@ public class DebugSettings
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private bool _drawQuantumVisibilityObjects;
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public bool DrawQuantumVisibilityObjects => DebugMode && _drawQuantumVisibilityObjects;
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[JsonProperty("avoidTimeSync")]
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private bool _avoidTimeSync;
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public bool AvoidTimeSync => DebugMode && _avoidTimeSync;
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[JsonProperty("skipTitleScreen")]
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private bool _skipTitleScreen;
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public bool SkipTitleScreen => DebugMode && _skipTitleScreen;
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@ -47,4 +46,4 @@ public class DebugSettings
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[JsonProperty("greySkybox")]
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private bool _greySkybox;
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public bool GreySkybox => DebugMode && _greySkybox;
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}
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}
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@ -3,12 +3,12 @@
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"dumpWorldObjects": false,
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"playerIdInLogs": false,
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"hookDebugLogs": false,
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"avoidTimeSync": false,
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"debugMode": false,
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"drawGui": false,
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"drawLines": false,
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"drawLabels": false,
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"drawQuantumVisibilityObjects": false,
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"avoidTimeSync": false,
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"skipTitleScreen": false,
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"greySkybox": false
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}
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