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@ -66,7 +66,7 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
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if (Keyboard.current[Key.Numpad2].wasPressedThisFrame)
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{
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var relativeLocation = new RelativeLocationData(Vector3.up + Vector3.forward, Quaternion.identity, Vector3.zero);
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var relativeLocation = new RelativeLocationData(Vector3.up * 2 + Vector3.forward * 2, Quaternion.identity, Vector3.zero);
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const DreamArrivalPoint.Location location = DreamArrivalPoint.Location.Zone3;
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var arrivalPoint = Locator.GetDreamArrivalPoint(location);
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