JohnCorby
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36547dfe58
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fix ForIdOverride
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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ed14c30f9e
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with request resync, server should only send requesting client the info, rather than sending it to everyone
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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45537b8636
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remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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4b4c142e20
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goofs
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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62e7ea1906
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- add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
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2021-12-06 01:44:02 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Will Corby
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d21f4a636a
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Update QuantumAuthorityEvent.cs
call base CheckMessage
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2021-12-04 16:51:43 -08:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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_nebula
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6c3d4260be
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Merge pull request #395 from misternebula/fix_null_ref_trans_issue
Fix Vector3.Zero null ReferenceTransform check
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2021-12-04 16:21:13 +00:00 |
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_nebula
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4b3b8cd4a1
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Merge pull request #394 from misternebula/eventnames-nameof
use nameof in EventNames
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2021-12-04 16:19:57 +00:00 |
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JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
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2021-12-04 03:30:01 -08:00 |
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JohnCorby
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66769029e9
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RestartTimeLoop EventName was never used. rip
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2021-12-04 02:30:18 -08:00 |
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Mister_Nebula
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0906d5d071
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remove null initialsector warning
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2021-12-04 09:52:00 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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c785d42f83
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add stacktraces to all GetWorldFromUnity errors/warnings
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2021-12-04 09:14:48 +00:00 |
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Mister_Nebula
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43506c8e13
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fix socket errors
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2021-12-04 09:13:14 +00:00 |
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JohnCorby
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c051b5745b
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use nameof in EventNames
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2021-12-03 19:39:01 -08:00 |
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Mister_Nebula
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cb91e3440f
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Merge branch 'dev' into goober
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2021-12-04 00:00:45 +00:00 |
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_nebula
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ea6f7ab679
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Merge pull request #389 from misternebula/remove-quantum-logs
Update QSBQuantumObject.cs
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2021-12-04 00:00:23 +00:00 |
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Mister_Nebula
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0990d00eab
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me a goober
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2021-12-03 23:59:10 +00:00 |
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Mister_Nebula
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0ca4151190
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Update QSBQuantumObject.cs
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2021-12-03 23:34:21 +00:00 |
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Mister_Nebula
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9428ff7826
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add hearthian recorder sync
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2021-12-03 23:26:41 +00:00 |
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JohnCorby
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e7db67a3a9
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fix bug where _baseIsReady was always false in client 1 until client 2 joined
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2021-12-03 01:07:43 -08:00 |
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JohnCorby
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cff4ce53fe
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whoops. scripts were missing all over the place because i generated new .meta files
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2021-12-02 20:39:30 -08:00 |
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JohnCorby
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9987b1fb7c
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update assetbundles
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2021-12-02 20:13:45 -08:00 |
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JohnCorby
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fe53666902
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remove dll for real
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2021-12-02 20:09:31 -08:00 |
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JohnCorby
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724ef056a3
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remove dll
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2021-12-02 18:51:22 -08:00 |
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JohnCorby
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1cc20e4407
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remove unet attributes, as they are useless without qnetweaver
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2021-12-02 18:39:51 -08:00 |
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Will Corby
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30501ed9e5
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Merge pull request #384 from misternebula/worldobject-delayed-ready
worldobject delayed ready
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2021-12-02 15:21:25 -08:00 |
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JohnCorby
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5c01fac081
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Merge branch 'authority-sync-again' into dev
# Conflicts:
# QSB/SuspendableSync/SuspendableManager.cs
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2021-12-02 15:20:11 -08:00 |
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Will Corby
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82c351e9df
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Merge pull request #385 from misternebula/fix-quantum-moon
Fix quantum moon
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2021-12-02 15:09:02 -08:00 |
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JohnCorby
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bb289894da
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Merge branch 'authority-sync-again' into worldobject-delayed-ready
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2021-12-02 13:40:18 -08:00 |
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JohnCorby
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1ffc0dee5a
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remove set authority logging
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2021-12-02 13:40:13 -08:00 |
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Mister_Nebula
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3ac1c278d2
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Revert "remove jellyfish stuff"
This reverts commit 267c62403753b84a9d298baf9ceb7e403e6eb861.
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2021-12-02 15:03:38 +00:00 |
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Mister_Nebula
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1b0c877cb6
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Revert "remove more jellyfish stuff"
This reverts commit 0fb03a90cc66bdb0bcefc9c53d035098c890dc6a.
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2021-12-02 15:03:34 +00:00 |
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Mister_Nebula
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0fb03a90cc
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remove more jellyfish stuff
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2021-12-02 15:00:08 +00:00 |
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Mister_Nebula
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267c624037
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remove jellyfish stuff
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2021-12-02 14:58:03 +00:00 |
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Mister_Nebula
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a38b2f1329
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fix it
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2021-12-02 12:38:38 +00:00 |
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JohnCorby
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9cca7273f6
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removed GetWorldFromUnity alladded no-warning checks since nothing else does that.
(this causes a bunch of HARMLESS WorldObjectsToUnityObjects errors but idc)
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2021-12-02 03:29:26 -08:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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436b3ed9a0
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bubba 2
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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629deaa927
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further migrate to AuthorityManager
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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1438201874
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bubba
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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da1cf59ecb
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migrate to AuthorityManager
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2021-12-02 02:44:32 -08:00 |
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JohnCorby
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705162860d
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change naming
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2021-12-02 02:44:32 -08:00 |
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JohnCorby
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b9eee5c6b5
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use orig method if world objects not ready
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2021-12-02 02:29:54 -08:00 |
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JohnCorby
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b206bba1cd
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sync rising with transform sync
(note: rising var does not touch dirty bit)
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2021-12-01 23:39:33 -08:00 |
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JohnCorby
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7b81e1b4e0
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funny moments with kinematic simulation and alignment
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2021-12-01 03:55:56 -08:00 |
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JohnCorby
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aa28364c55
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rising sync
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2021-12-01 02:24:42 -08:00 |
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