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remove unet attributes, as they are useless without qnetweaver
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30501ed9e5
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@ -3,7 +3,6 @@ using QuantumUNET.Messages;
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using QuantumUNET.Transport;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB.Utility.VariableSync
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{
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@ -89,7 +88,6 @@ namespace QSB.Utility.VariableSync
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}
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}
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[Client]
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private void SendVariable()
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{
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// TODO - this sends a message, even when the value hasnt changed! this is really bad!
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@ -128,7 +128,6 @@ namespace QuantumUNET.Components
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|| Quaternion.Angle(transform.rotation, _prevRotation) > 1E-05f;
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}
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[Client]
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private void SendTransform()
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{
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if (HasMoved() && QClientScene.readyConnection != null)
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@ -234,7 +234,6 @@ namespace QuantumUNET.Components
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return result;
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}
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[Client]
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private void SendTransform()
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{
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if (HasMoved() && QClientScene.readyConnection != null)
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