remove unet attributes, as they are useless without qnetweaver

This commit is contained in:
JohnCorby 2021-12-02 18:39:51 -08:00
parent 30501ed9e5
commit 1cc20e4407
3 changed files with 0 additions and 4 deletions

View File

@ -3,7 +3,6 @@ using QuantumUNET.Messages;
using QuantumUNET.Transport;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Utility.VariableSync
{
@ -89,7 +88,6 @@ namespace QSB.Utility.VariableSync
}
}
[Client]
private void SendVariable()
{
// TODO - this sends a message, even when the value hasnt changed! this is really bad!

View File

@ -128,7 +128,6 @@ namespace QuantumUNET.Components
|| Quaternion.Angle(transform.rotation, _prevRotation) > 1E-05f;
}
[Client]
private void SendTransform()
{
if (HasMoved() && QClientScene.readyConnection != null)

View File

@ -234,7 +234,6 @@ namespace QuantumUNET.Components
return result;
}
[Client]
private void SendTransform()
{
if (HasMoved() && QClientScene.readyConnection != null)