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remove more jellyfish stuff
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@ -102,6 +102,5 @@
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public static string QSBSatelliteRepairTick = "QSBSatelliteRepairTick";
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public static string QSBSatelliteRepaired = "QSBSatelliteRepairTick";
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public static string QSBSuspendChange = "QSBSuspendChange";
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public static string QSBJellyfishRising = "QSBJellyfishRising";
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}
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}
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@ -35,7 +35,6 @@ namespace QSB
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public GameObject OrbPrefab { get; private set; }
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public GameObject ShipPrefab { get; private set; }
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public GameObject AnglerPrefab { get; private set; }
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public GameObject JellyfishPrefab { get; private set; }
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public string PlayerName { get; private set; }
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private const int MaxConnections = 128;
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@ -67,9 +66,6 @@ namespace QSB
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AnglerPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkangler.prefab");
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spawnPrefabs.Add(AnglerPrefab);
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JellyfishPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkjellyfish.prefab");
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spawnPrefabs.Add(JellyfishPrefab);
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ConfigureNetworkManager();
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}
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