JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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e085e7bcc2
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ship hull events (remove hull impact since it had empty OnReceive)
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2021-12-25 17:15:22 -08:00 |
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JohnCorby
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b59668490a
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change Events namespace to Messages
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2021-12-23 02:17:56 -08:00 |
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JohnCorby
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513741112a
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orbs
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2021-12-23 01:51:22 -08:00 |
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JohnCorby
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41d85aa077
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meteor patches - remove code duplication
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2021-12-23 01:29:11 -08:00 |
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JohnCorby
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506a73f5a8
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meteors
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2021-12-23 01:24:57 -08:00 |
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JohnCorby
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35f0316d5b
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fragment resync
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2021-12-22 22:59:08 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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41d58785e9
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remove unused imports
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2021-12-20 17:53:11 -08:00 |
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JohnCorby
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e96c67df3c
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Merge branch 'dev' into initial-eye-stuff
# Conflicts:
# QSB/Events/EventNames.cs
# QSB/QSBCore.cs
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2021-12-20 17:50:06 -08:00 |
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Mister_Nebula
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a2a4d5d709
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add picking up instruments, starting instruments playing
fixed #419
fixed #418
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2021-12-19 12:37:44 +00:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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b9eee5c6b5
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use orig method if world objects not ready
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2021-12-02 02:29:54 -08:00 |
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JohnCorby
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99d0eab098
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fix stupid nres
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2021-11-30 22:27:30 -08:00 |
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Mister_Nebula
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f612d2b37b
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remove EventType
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2021-11-29 22:26:32 +00:00 |
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Mister_Nebula
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3860b2aacc
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add newlines
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2021-11-25 15:38:05 +00:00 |
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Mister_Nebula
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eb79e32491
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remove excess newlines
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2021-11-25 15:37:38 +00:00 |
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Mister_Nebula
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03f615525b
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cleanup
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2021-11-25 15:32:34 +00:00 |
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JohnCorby
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d8bfdaee2e
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Merge branch 'dev' into some-cleanup
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2021-11-22 02:07:03 -08:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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161209535b
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we dont really need to transform sync meteors
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2021-11-18 22:42:08 -08:00 |
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JohnCorby
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17811547fa
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the bug is fixed
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2021-11-18 22:28:41 -08:00 |
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JohnCorby
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e76d9eb46b
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optimize imports
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2021-11-18 01:07:27 -08:00 |
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JohnCorby
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9d33498c64
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ACTUALLY fixed null bug in resync event
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2021-11-18 00:42:35 -08:00 |
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JohnCorby
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95471f8753
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better fix for that nre in transform sync
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2021-11-18 00:01:26 -08:00 |
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JohnCorby
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15a973d109
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fixed null bug in resync event
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2021-11-17 20:31:32 -08:00 |
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JohnCorby
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79fb2cfe0b
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fixes goofy errors when you died and reset
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2021-11-17 03:06:02 -08:00 |
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JohnCorby
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697f7d54a1
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oh yeah i can do it here too
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2021-11-17 02:38:27 -08:00 |
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JohnCorby
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86684b10ad
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neb's idea is wayyy better
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2021-11-17 02:36:28 -08:00 |
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JohnCorby
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bd93ea92ba
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push the delays way up because i hate myself
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2021-11-17 02:24:03 -08:00 |
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JohnCorby
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f8e7f868ac
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oops
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2021-11-16 15:27:17 -08:00 |
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JohnCorby
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c899e2aaa6
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dont sync all that crap on non-detachable fragments
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2021-11-16 15:26:30 -08:00 |
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JohnCorby
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aff7d102b4
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dont touch DebrisLeash in non-fragment or in DetachableConnector since that's not a real fragment and doesnt have associated FragmentIntegrity
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2021-11-16 15:23:29 -08:00 |
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JohnCorby
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d3735a5b60
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hack to get DetachableFragment._fragmentIntegrity to not be null after Detach
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2021-11-16 12:30:26 -08:00 |
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Will Corby
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6f0346f08d
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Update FragmentResyncEvent.cs
lol
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2021-11-16 01:08:24 -08:00 |
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JohnCorby
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26ed8dd772
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always sync leashlength
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2021-11-15 18:05:34 -08:00 |
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JohnCorby
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08d7671234
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precalculate leash length immediately and use that
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2021-11-15 18:02:43 -08:00 |
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JohnCorby
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1ee4de154a
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forgot to write these
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2021-11-15 17:08:59 -08:00 |
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JohnCorby
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a40d8a2cf5
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undetached fragment does not have a rigidbody
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2021-11-15 17:08:15 -08:00 |
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JohnCorby
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d11591b904
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wabba dabba doo wip
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2021-11-15 02:39:06 -08:00 |
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JohnCorby
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558221491e
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resync event done
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2021-11-15 00:29:36 -08:00 |
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JohnCorby
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e4b54452a4
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Merge branch 'dev' into meteors
# Conflicts:
# QSB/TimeSync/TimeSyncUI.cs
# QSB/WorldSync/QSBWorldSync.cs
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2021-11-14 04:08:37 -08:00 |
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JohnCorby
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53093ddd66
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revert GetUnityObjects thingy
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2021-11-14 03:50:59 -08:00 |
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