2008 Commits

Author SHA1 Message Date
Mister_Nebula
d75136bbc3 sync loop count and frequencies 2021-12-05 14:06:43 +00:00
Mister_Nebula
8a571e37e5 fix errors in statue and respawn managers 2021-12-05 14:06:15 +00:00
JohnCorby
85ef887698 form collapse event 2021-12-05 03:41:07 -08:00
Mister_Nebula
f33152fc9a Merge branch 'dev' into new-save-sync 2021-12-05 11:07:26 +00:00
JohnCorby
eb44b9e385 Merge branch 'dev' into tornadoes 2021-12-05 03:06:43 -08:00
Mister_Nebula
a9fc152ff8 replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Mister_Nebula
b52abafe24 pain 2021-12-05 11:00:18 +00:00
JohnCorby
857d99eca7 boinky 2021-12-05 02:48:01 -08:00
JohnCorby
1849fdec94 the j 2021-12-05 02:30:43 -08:00
JohnCorby
078ac3b863 SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync 2021-12-05 02:26:58 -08:00
Mister_Nebula
7bbe2953f9 Update IMenuAPI.cs 2021-12-05 10:23:36 +00:00
JohnCorby
906c5448d2 make this actually occasional. it's jank for now. oh well 2021-12-05 02:14:50 -08:00
JohnCorby
e02d70d7b1 multiple child sectors oops 2021-12-04 19:53:48 -08:00
JohnCorby
253e778f0c move player if we need to 2021-12-04 19:41:59 -08:00
JohnCorby
369f8078bf the j 2021-12-04 18:57:12 -08:00
JohnCorby
b16710d923 le funny islands werent showing up for some reason 2021-12-04 18:34:00 -08:00
JohnCorby
e69c74ae66 make body indexes actually work 2021-12-04 18:33:43 -08:00
JohnCorby
41af623ded use prefab template to make network objects 2021-12-04 17:47:54 -08:00
JohnCorby
2bce5b5e3b Merge branch 'dev' into tornadoes 2021-12-04 16:56:24 -08:00
Will Corby
552e910191
Merge pull request #397 from misternebula/events-check-world-objects-ready
add RequireWorldObjectsReady check to all events
2021-12-04 16:52:26 -08:00
Will Corby
d21f4a636a
Update QuantumAuthorityEvent.cs
call base CheckMessage
2021-12-04 16:51:43 -08:00
Mister_Nebula
8da9a62b38 yes 2021-12-04 23:24:26 +00:00
Mister_Nebula
88084bb24d add RequireWorldObjectsReady check to all events 2021-12-04 16:39:37 +00:00
_nebula
6c3d4260be
Merge pull request #395 from misternebula/fix_null_ref_trans_issue
Fix Vector3.Zero null ReferenceTransform check
2021-12-04 16:21:13 +00:00
_nebula
4b3b8cd4a1
Merge pull request #394 from misternebula/eventnames-nameof
use nameof in EventNames
2021-12-04 16:19:57 +00:00
JohnCorby
72a3334f4c non-tornado stuff (todo: prefab) 2021-12-04 06:21:11 -08:00
JohnCorby
3d3ad0a22a Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD 2021-12-04 03:30:01 -08:00
JohnCorby
66769029e9 RestartTimeLoop EventName was never used. rip 2021-12-04 02:30:18 -08:00
_nebula
7d49de82ef
Merge pull request #393 from misternebula/fix-worldsync-errors
Fix worldsync errors
2021-12-04 09:59:49 +00:00
Mister_Nebula
0906d5d071 remove null initialsector warning 2021-12-04 09:52:00 +00:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
Mister_Nebula
c785d42f83 add stacktraces to all GetWorldFromUnity errors/warnings 2021-12-04 09:14:48 +00:00
Mister_Nebula
43506c8e13 fix socket errors 2021-12-04 09:13:14 +00:00
JohnCorby
c051b5745b use nameof in EventNames 2021-12-03 19:39:01 -08:00
_nebula
5bb98fc822
Merge pull request #390 from misternebula/goober
Fix head zone triggers
2021-12-04 00:02:40 +00:00
Mister_Nebula
cb91e3440f Merge branch 'dev' into goober 2021-12-04 00:00:45 +00:00
_nebula
ea6f7ab679
Merge pull request #389 from misternebula/remove-quantum-logs
Update QSBQuantumObject.cs
2021-12-04 00:00:23 +00:00
Mister_Nebula
0990d00eab me a goober 2021-12-03 23:59:10 +00:00
_nebula
3548045fb3
Merge pull request #388 from misternebula/recorders
add hearthian recorder sync
2021-12-03 23:36:30 +00:00
Mister_Nebula
0ca4151190 Update QSBQuantumObject.cs 2021-12-03 23:34:21 +00:00
Mister_Nebula
9428ff7826 add hearthian recorder sync 2021-12-03 23:26:41 +00:00
Will Corby
68249823c8
Merge pull request #387 from misternebula/remove_unet
remove unet
2021-12-03 14:53:13 -08:00
JohnCorby
e7db67a3a9 fix bug where _baseIsReady was always false in client 1 until client 2 joined 2021-12-03 01:07:43 -08:00
JohnCorby
cff4ce53fe whoops. scripts were missing all over the place because i generated new .meta files 2021-12-02 20:39:30 -08:00
JohnCorby
9987b1fb7c update assetbundles 2021-12-02 20:13:45 -08:00
JohnCorby
fe53666902 remove dll for real 2021-12-02 20:09:31 -08:00
JohnCorby
a94ede8234 channelbuffer and networkhash1238 2021-12-02 20:09:07 -08:00
JohnCorby
2182e66bb2 sceneid and instanceid 2021-12-02 19:41:19 -08:00
JohnCorby
a32e510c55 QNetworkReader 2021-12-02 19:19:07 -08:00
JohnCorby
8f148c5666 unspawn delegate 2021-12-02 19:17:28 -08:00