2008 Commits

Author SHA1 Message Date
_nebula
27d30aede9
Merge pull request #413 from misternebula/better-childbody-sync
Better Childbody Sync (In OccasionalTransformSync)
2021-12-12 14:31:32 +00:00
JohnCorby
2fe410082b baba booey 2021-12-12 06:30:50 -08:00
Mister_Nebula
a58f2a8bba Update SocketItemEvent.cs 2021-12-12 14:18:20 +00:00
_nebula
0628af1634
Merge pull request #410 from misternebula/fixes
Fixes
2021-12-12 11:21:36 +00:00
JohnCorby
16592d4d57 fixed OccasionalTransformSync NRE 2021-12-12 03:14:00 -08:00
JohnCorby
589750649f ShipDamageController_OnImpact NRE for real 2021-12-12 03:01:41 -08:00
JohnCorby
a272050b8b ShipDamageController_OnImpact NRE 2021-12-12 03:00:20 -08:00
Mister_Nebula
767d2d0318 Update PlayerEntanglementWatcher.cs 2021-12-12 10:49:21 +00:00
Mister_Nebula
58f85d9522 fix NRE in initpausemenus 2021-12-12 10:47:59 +00:00
Mister_Nebula
b1b1e45289 Merge branch 'dev' into fixes 2021-12-12 10:43:29 +00:00
_nebula
a739fa17c5
Merge pull request #411 from misternebula/clear-logs
reset game save
2021-12-12 10:42:49 +00:00
Mister_Nebula
8612bbd810 Merge branch 'dev' into clear-logs 2021-12-12 10:42:19 +00:00
Mister_Nebula
5d94fcdb2d reset game save 2021-12-12 10:34:55 +00:00
Will Corby
0f0fbc550e
Merge pull request #407 from misternebula/addplayer
AddPlayer method
2021-12-12 02:20:14 -08:00
JohnCorby
65042e6a74 Merge branch 'dev' into addplayer 2021-12-12 02:18:42 -08:00
Will Corby
40ccdd4ccf
Merge pull request #409 from misternebula/unique-objectid
WorldObject Refactor + Unique ObjectId
2021-12-12 02:17:13 -08:00
Mister_Nebula
0bb136a68c stuffz 2021-12-12 10:03:33 +00:00
Mister_Nebula
2935d77ef5 fix ship 2021-12-12 10:02:19 +00:00
JohnCorby
89cc3d202d Merge branch 'dev' into unique-objectid
# Conflicts:
#	QSB/Menus/MenuManager.cs
2021-12-12 01:56:57 -08:00
JohnCorby
71dfabc24f Merge branch 'dev' into addplayer 2021-12-12 01:55:44 -08:00
Mister_Nebula
126a4636fc remove unused thingies 2021-12-12 09:50:20 +00:00
Mister_Nebula
2f424bdf06 fix quit button 2021-12-12 09:49:00 +00:00
JohnCorby
dd6b9f19e3 remove error that can't happen 2021-12-11 22:53:42 -08:00
JohnCorby
3e8dee7c59 remove warning. it's okay 2021-12-11 22:53:42 -08:00
JohnCorby
7ad0c5ae15 player creation as separate method 2021-12-11 22:53:42 -08:00
JohnCorby
9f62fff9fd fix transform syncs that depended on ObjectId 2021-12-11 22:29:48 -08:00
JohnCorby
07dc6242dc make GetWorldFromId work 2021-12-11 22:05:31 -08:00
JohnCorby
a83744bb99 better RemoveWorldObjects 2021-12-11 22:00:21 -08:00
JohnCorby
8c4004fc58 use ObjectId instead 2021-12-11 21:57:23 -08:00
JohnCorby
e9b4ebc4d8 remove TypeSubset 2021-12-11 21:57:22 -08:00
JohnCorby
fce0a7d7d8 remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count 2021-12-11 21:57:00 -08:00
JohnCorby
46bc97418f bruh 2021-12-11 21:45:28 -08:00
JohnCorby
4fb68a9283 inline CreateWorldObject 2021-12-11 20:35:54 -08:00
JohnCorby
0c833c4f8c bubba 2021-12-11 18:16:00 -08:00
JohnCorby
6a81808bc0 Merge branch 'dev' into worldobject-init 2021-12-11 18:15:12 -08:00
JohnCorby
76171103ab fixed quit button being wrong 2021-12-11 17:36:44 -08:00
Mister_Nebula
a90677bfd5 im stupid 2021-12-12 00:32:56 +00:00
Will Corby
f0b09b9171
Merge pull request #399 from misternebula/tornadoes
Tornadoes (and more!)
2021-12-11 16:22:39 -08:00
JohnCorby
632a706cd0 le fix 2021-12-11 16:19:59 -08:00
JohnCorby
0988dc8f45 Merge branch 'dev' into tornadoes
# Conflicts:
#	QSB/Events/EventNames.cs
2021-12-11 16:16:40 -08:00
_nebula
1d29320e9e
Merge pull request #398 from misternebula/new-save-sync
Save sync
2021-12-12 00:15:31 +00:00
Mister_Nebula
ae2d2d1da3 Merge branch 'dev' into new-save-sync 2021-12-12 00:01:05 +00:00
Mister_Nebula
6f5a8d7531 add launchcodesgiven sync 2021-12-12 00:00:46 +00:00
Mister_Nebula
1aa99df228 fix ready event lol 2021-12-12 00:00:24 +00:00
JohnCorby
6e3845c10b IWorldObjectTypeSubset is IWorldObject, so no need to RemoveWorldObjects<IWorldObjectTypeSubset> 2021-12-11 15:36:59 -08:00
JohnCorby
a812d9a9cf delayed ready for some world objects was missing the methods 2021-12-11 15:30:35 -08:00
JohnCorby
cbc495f9ba use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints 2021-12-11 15:09:45 -08:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
d9e250d191 help 2021-12-11 20:06:02 +00:00
Mister_Nebula
65ec923e33 fix check for messages recieved from not ready player 2021-12-11 11:47:37 +00:00