JohnCorby
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f92f779c86
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format
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2022-04-06 12:21:57 -07:00 |
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JohnCorby
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4dbf661f64
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make some things private
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2022-04-06 11:40:42 -07:00 |
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JohnCorby
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d0cce35103
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use send initial state event
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2022-04-06 11:35:40 -07:00 |
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JohnCorby
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d45e94bfdf
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send initial states event
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2022-04-06 11:30:15 -07:00 |
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JohnCorby
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c254a6469c
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comment
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2022-04-01 14:20:19 -07:00 |
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JohnCorby
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21625f9e10
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QSBOWRigidbody: exclude probe
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2022-04-01 14:19:28 -07:00 |
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JohnCorby
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044fdfae6d
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make UnityObjectsToWorldObjects back to 1 to 1 map instead of 1 to many
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2022-04-01 13:57:25 -07:00 |
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JohnCorby
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e273f79b0d
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QSBDropTarget
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2022-04-01 13:42:20 -07:00 |
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JohnCorby
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cf3ac1abb9
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reformat
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2022-04-01 13:30:36 -07:00 |
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Mister_Nebula
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583fcec7bb
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Merge branch 'dev' of https://github.com/misternebula/quantum-space-buddies into dev
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2022-04-01 19:08:10 +01:00 |
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Mister_Nebula
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27a92d4b51
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fix items
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2022-04-01 19:08:03 +01:00 |
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JohnCorby
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4cee630d89
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typo
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2022-03-30 01:47:23 -07:00 |
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JohnCorby
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4d339df9db
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sync all persistent conditions
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2022-03-27 00:24:07 -07:00 |
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JohnCorby
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6f8d367b95
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move DebugLog.DebugWrite
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2022-03-14 05:13:12 -07:00 |
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JohnCorby
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ece4ee3c86
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RequestInitialStatesMessage: put try around SendInitialState
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2022-03-14 05:12:08 -07:00 |
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JohnCorby
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611ecec4a3
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world object link: use for eote stuff, also make abstract class impls for convenience
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2022-03-14 03:22:44 -07:00 |
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Mister_Nebula
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24cc63012a
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fix it
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2022-03-14 01:52:49 -07:00 |
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JohnCorby
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6dcce3da84
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world object link: improve api
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2022-03-14 01:52:49 -07:00 |
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Mister_Nebula
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9e166b34fe
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change some stuff aaaaa (extract out init code into QSBWorldSync)
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2022-03-13 21:44:04 +00:00 |
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Mister_Nebula
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ff001cc8c8
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AAAAA (world object variable syncers)
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2022-03-13 16:14:22 +00:00 |
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JohnCorby
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ff3d139ac7
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WorldObjectManager: DlcOnly flag
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2022-03-11 10:04:11 -08:00 |
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JohnCorby
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ad2c84acb2
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Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
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2022-03-11 00:58:14 -08:00 |
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JohnCorby
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014ee9dfeb
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oops
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2022-03-07 17:38:22 -08:00 |
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JohnCorby
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c3e77d2449
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use GetType() instead of GetType().Name in strings, since they return the same thing
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2022-03-06 01:37:30 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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adbeef6caf
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QSBWorldSync: cancel tasks after checking dictionaries
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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3d7a1ed6af
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comment
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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9e5e7bb6a1
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initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
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2022-02-16 19:22:21 -08:00 |
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JohnCorby
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6fb47ffd35
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QSBWorldSync: check _cts == null after awaiting tasks, since that means it's been cancelled so we should stop stop working
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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1441dc4a32
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Revert "Revert "QSBNetworkBehaviour: SendInitialState""
This reverts commit 6eb8b144b3b0bfe906b3b69a4475823842d9b7db.
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2022-02-04 14:17:23 -08:00 |
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JohnCorby
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4f12462f82
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
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Mister_Nebula
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19d72dffee
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add manager stuff
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2022-02-01 08:58:52 +00:00 |
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JohnCorby
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806438b324
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remove a space
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2022-01-31 11:38:53 -08:00 |
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Will Corby
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c30624fb1f
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Update RequestInitialStatesMessage.cs
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2022-01-31 11:31:23 -08:00 |
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Mister_Nebula
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1991c681eb
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
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JohnCorby
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0cb8b48b71
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make everything in QSBWorldSync readonly, just for fun
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2022-01-29 15:33:33 -08:00 |
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Mister_Nebula
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3c88bc7072
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fix dialogue condition funkiness
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2022-01-29 20:41:12 +00:00 |
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JohnCorby
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2895e54083
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rename
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2022-01-29 01:29:02 -08:00 |
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JohnCorby
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c9321fff84
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rename
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2022-01-29 01:26:28 -08:00 |
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JohnCorby
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e42aec8bae
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move everything over to UnityEvents
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2022-01-29 01:24:15 -08:00 |
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JohnCorby
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abf4cb5ceb
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rename
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2022-01-28 23:22:13 -08:00 |
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JohnCorby
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c73591d5c6
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- only await for the tasks that dont finish instantly
- warn about still-running tasks in RemoveWorldObjects
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2022-01-28 23:05:42 -08:00 |
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JohnCorby
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bcc87190a3
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make AllObjectsAdded and AllObjectsReady non-computed again
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2022-01-28 21:56:39 -08:00 |
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JohnCorby
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835f495247
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oops forgot to use Try in BuildWorldObjects
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2022-01-28 21:40:26 -08:00 |
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JohnCorby
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d706ffd998
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check _cts before building/removing world objects
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2022-01-28 21:17:59 -08:00 |
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JohnCorby
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8a67003196
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AllObjectsAdded and AllObjectsReady just means no more tasks are running
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2022-01-28 21:09:14 -08:00 |
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JohnCorby
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cb3b851ecf
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make BuildWorldObjects async, truly
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2022-01-28 21:05:04 -08:00 |
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