JohnCorby
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99cf46a23f
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RigidbodySync.GetFromAttached: store AttachedRigidbody.GetPosition() in local var
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2022-03-11 01:06:34 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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9ad2568499
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add interpolation back
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9548ea6d87
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Sync: get from attached before checking HasChanged, and apply to attached after deserializing
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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c8d2967e20
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comment
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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3a155a6319
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player objects: just set non-local position/rotation like the rest of em
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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43b4d2888b
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comment
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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d53735f160
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transform sync: be consistent with position/rotation change threshold
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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e119920db9
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cache ReferenceTransform.GetAttachedOWRigidbody() into ReferenceRigidbody
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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00a81f7bd9
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SyncBase.Uninit: don't set stuff to null
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2022-02-02 22:42:41 -08:00 |
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Mister_Nebula
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1991c681eb
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
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JohnCorby
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13f5e2ebc3
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- no more initial state for qsb network behaviours because it is dumb and i hate it
- spawn authqueue objects with no authority for real instead of with server authority
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2022-01-27 03:15:52 -08:00 |
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JohnCorby
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03cc8a84a0
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null check in InitAttachedRigidbody
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2022-01-25 03:04:39 -08:00 |
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JohnCorby
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ba5defecbd
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make rigidbody syncs still valid even if suspended
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2022-01-21 23:13:48 -08:00 |
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JohnCorby
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40b5e45009
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use parenting for player objects
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2022-01-21 19:09:43 -08:00 |
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JohnCorby
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74262ab8e0
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make these sealed
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2022-01-21 17:53:07 -08:00 |
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JohnCorby
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5b77d341fe
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move stuff from OnStopClient to Uninit
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2022-01-21 17:51:26 -08:00 |
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JohnCorby
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027c600782
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suspended objects are not valid, also don't print errors when orb is destroyed
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2022-01-21 17:35:56 -08:00 |
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JohnCorby
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0eeaba4eb0
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more simplifying
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2022-01-21 16:52:30 -08:00 |
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JohnCorby
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cc4da03a9b
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Uninit for SectorSync, rename to QSBSectorDetector
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2022-01-21 16:38:59 -08:00 |
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JohnCorby
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d6bed7e2da
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Uninit for SyncBase
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2022-01-21 16:26:46 -08:00 |
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JohnCorby
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c3422177ab
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simplify ReferenceTransform check
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2022-01-20 22:40:28 -08:00 |
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JohnCorby
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573ee72d86
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use OnStopClient instead of OnDestroy
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2022-01-18 15:06:45 -08:00 |
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JohnCorby
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dba1e3a0da
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use OnStartClient instead of Start
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2022-01-18 12:19:58 -08:00 |
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JohnCorby
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cd9db24dd8
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tweak
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2022-01-16 07:56:08 -08:00 |
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JohnCorby
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0dce0c62be
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oops again
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2022-01-16 07:42:46 -08:00 |
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JohnCorby
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98cee2ede4
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oops
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2022-01-16 07:32:49 -08:00 |
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JohnCorby
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0912b6cee0
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merge de/ser again, just make sure that it doesnt mess with anything (ie store and defer to getfrom/applytoattached
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2022-01-16 07:23:35 -08:00 |
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JohnCorby
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7f1c6ea6c8
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split up UpdateTransform + refactor
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2022-01-16 06:53:45 -08:00 |
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JohnCorby
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1f4c06561b
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zoinks
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2022-01-16 06:11:44 -08:00 |
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JohnCorby
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5b8f51afdd
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major simplify BaseSectoredSync
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2022-01-16 05:45:47 -08:00 |
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JohnCorby
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6d130b89eb
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rename
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2022-01-16 04:52:48 -08:00 |
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JohnCorby
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1b60a18eac
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call base in ser/deser
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2022-01-16 04:51:37 -08:00 |
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JohnCorby
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76147d91e5
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tweak SyncBase
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2022-01-16 04:34:52 -08:00 |
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JohnCorby
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1d2764f09f
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split into initial state de/ser and regular de/ser
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2022-01-16 01:58:47 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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9df532fb1b
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syncbase and friends
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2022-01-14 20:59:42 -08:00 |
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JohnCorby
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71f7a8f7a8
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fix nre
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2022-01-14 00:05:29 -08:00 |
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JohnCorby
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533c7dae64
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remove Player == null checks
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2022-01-07 15:38:22 -08:00 |
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JohnCorby
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b79cea5254
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remove SyncBase.PlayerId
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2022-01-07 15:36:31 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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801e56063c
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SmoothPosition and SmoothRotation
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2021-12-18 14:42:15 -08:00 |
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JohnCorby
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93274af6e5
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remove reparenting transform sync
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2021-12-18 14:25:12 -08:00 |
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JohnCorby
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c9d2dfd733
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fix
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2021-12-18 12:47:37 -08:00 |
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JohnCorby
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07caf6129b
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Merge branch 'dev' into orb-overhaul
# Conflicts:
# QSB/SectorSync/QSBSectorManager.cs
# QSB/Syncs/Sectored/BaseSectoredSync.cs
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2021-12-18 12:46:38 -08:00 |
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JohnCorby
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e8b219164f
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more cleanup
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2021-12-18 12:08:26 -08:00 |
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Mister_Nebula
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82d5e1ee91
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aaa
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2021-12-18 10:33:18 +00:00 |
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JohnCorby
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83e6d26f44
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revert sector sync, since there's a bug in dev
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2021-12-17 21:34:43 -08:00 |
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