JohnCorby
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c29f94f122
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light sensors: nvm, go back to how we were doing it before
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2022-05-27 13:37:07 -07:00 |
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JohnCorby
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b20955f24e
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qsbLightSensor.Illuminated
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2022-05-27 13:30:31 -07:00 |
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JohnCorby
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d92d9ae561
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moment
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2022-05-27 13:26:45 -07:00 |
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JohnCorby
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2bcf1a3593
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funny moment
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2022-05-27 11:02:50 -07:00 |
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JohnCorby
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a25c5cbff4
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lol
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2022-05-27 10:41:22 -07:00 |
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JohnCorby
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9616fe85ef
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base illumination checks
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2022-05-27 10:40:20 -07:00 |
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JohnCorby
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0f99ae1dbb
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lol
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2022-05-26 21:34:48 -07:00 |
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JohnCorby
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365595095a
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light sensor: check that you're holding the item for local illumination
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2022-05-26 21:32:55 -07:00 |
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JohnCorby
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11b27a017b
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TryGetWorldObject
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2022-05-26 21:27:17 -07:00 |
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JohnCorby
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cad49f6ee0
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light sensors: do a local thingy
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2022-05-26 21:23:05 -07:00 |
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JohnCorby
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5a8e48ed50
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QSBWorldSync.HasWorldObject
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2022-05-26 20:48:04 -07:00 |
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Mister_Nebula
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18a069427b
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build candles and light sensors in the eye
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2022-05-03 09:43:57 +01:00 |
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JohnCorby
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8c71584a0d
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ignore player light sensors for real
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2022-04-10 15:29:36 -07:00 |
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JohnCorby
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4e445568e9
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ignore player light sensors
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2022-04-10 15:16:44 -07:00 |
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JohnCorby
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9fc4c3df8a
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oops
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2022-04-06 10:37:41 -07:00 |
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JohnCorby
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212a002d58
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light sensor: local illumination for lantern + artifact
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2022-04-06 10:31:39 -07:00 |
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JohnCorby
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5d5944f020
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QSBAlarmTotem: set enabled
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2022-04-01 02:33:55 -07:00 |
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JohnCorby
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0fef22cbf1
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Revert "QSBLightSensor: use remote call"
This reverts commit caf952a3
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2022-04-01 02:27:39 -07:00 |
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JohnCorby
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c7ff9f5e86
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world objects: i forgor to do { To = to } on some initial state messages
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2022-03-29 13:54:09 -07:00 |
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JohnCorby
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caf952a3c2
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QSBLightSensor: use remote call
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2022-03-29 13:46:44 -07:00 |
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JohnCorby
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179a7ddfc3
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QSBLightSensor: AttachedObject._sector null check
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2022-03-26 22:47:04 -07:00 |
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JohnCorby
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dbec556dd3
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QSBLightSensor: don't disable lights if local player is still in the sector :))
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2022-03-26 22:24:05 -07:00 |
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JohnCorby
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82666dff2d
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light sensors: set enabled message, too lazy to do auth stuff
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2022-03-18 04:16:48 -07:00 |
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JohnCorby
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a7c77be6ac
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LightSensorManager: make it happens always cuz they're funky (patches always try to find "CameraDetector" world object)
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2022-03-18 01:58:07 -07:00 |
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JohnCorby
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ff3d139ac7
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WorldObjectManager: DlcOnly flag
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2022-03-11 10:04:11 -08:00 |
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JohnCorby
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bede8d1061
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light sensors exist in the eye scene too
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2022-03-09 21:24:40 -08:00 |
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JohnCorby
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5bfbb5d4c6
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optimize imports
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2022-03-07 15:13:28 -08:00 |
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JohnCorby
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4fed75df64
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comment
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2022-03-07 15:13:17 -08:00 |
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JohnCorby
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a8925d3b1f
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funni blank line
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2022-03-07 15:08:33 -08:00 |
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JohnCorby
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fbb6a334ac
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light sensor: remote probe
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2022-03-07 15:02:10 -08:00 |
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JohnCorby
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66339575cd
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light sensor: better detection of local light/darkness
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2022-03-06 23:13:48 -08:00 |
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JohnCorby
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ebd3af69b8
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baba booey
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2022-03-06 22:49:06 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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7cef229cd7
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slightly better light sensor
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2022-02-26 00:26:31 -08:00 |
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JohnCorby
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0428ee9f13
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Raft: get authority on sensor light-up
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2022-02-26 00:02:14 -08:00 |
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JohnCorby
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4c44a26ba0
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LightSensorPatches: comment
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2022-02-25 23:18:54 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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86cb1211bf
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
This reverts commit ac86f843bea5b29692d5852aecb47badb3e3aa76.
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2022-02-05 01:50:14 -08:00 |
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JohnCorby
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b7ccec2745
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Update LightSensorPatches.cs
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2022-02-04 19:54:00 -08:00 |
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JohnCorby
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ac86f843be
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make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player
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2022-02-04 17:35:13 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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822cfe5fd8
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comment
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2022-01-26 15:56:17 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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1800e6f21f
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make SendResyncInfo abstract to make sure we handle resyncs
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2022-01-25 21:08:04 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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a0a1c21a66
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redundant arguments with default value
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2021-12-26 21:08:40 -08:00 |
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