QSBLightSensor: AttachedObject._sector null check

This commit is contained in:
JohnCorby 2022-03-26 22:47:04 -07:00
parent dbec556dd3
commit 179a7ddfc3

View File

@ -17,7 +17,7 @@ internal class QSBLightSensor : WorldObject<SingleLightSensor>
public void SetEnabled(bool enabled)
{
if (AttachedObject._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
if (AttachedObject._sector && AttachedObject._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
{
// local player is in sector, do not disable lights
return;