2022-01-14 22:54:18 -08:00
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using Mirror;
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using OWML.Common;
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2020-02-10 23:03:28 +01:00
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using OWML.ModHelper;
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2021-06-04 11:31:09 +01:00
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using QSB.Menus;
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2020-11-03 21:11:10 +00:00
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using QSB.Patches;
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2022-01-18 15:50:20 -08:00
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using QSB.QuantumSync;
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2020-07-30 22:27:14 +02:00
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using QSB.Utility;
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2021-02-18 15:36:11 +00:00
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using QSB.WorldSync;
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using System.IO;
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2021-12-07 15:56:08 +00:00
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using System.Linq;
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using System.Reflection;
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2020-02-10 23:03:28 +01:00
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using UnityEngine;
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using UnityEngine.InputSystem;
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2020-02-10 23:03:28 +01:00
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2020-12-17 23:18:47 +00:00
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/*
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2022-01-29 21:26:05 +00:00
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Copyright (C) 2020 - 2022
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2021-11-09 17:56:45 -08:00
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Henry Pointer (_nebula / misternebula),
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2021-12-19 21:19:11 -08:00
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Will Corby (JohnCorby),
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2021-11-09 17:56:45 -08:00
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Aleksander Waage (AmazingAlek),
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2020-12-19 21:14:05 +00:00
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Ricardo Lopes (Raicuparta)
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2021-11-09 17:56:45 -08:00
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2020-12-19 21:14:05 +00:00
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This program is free software: you can redistribute it and/or
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modify it under the terms of the GNU Affero General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.
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2020-12-17 23:18:47 +00:00
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*/
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2020-02-15 20:48:02 +01:00
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namespace QSB
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{
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public class QSBCore : ModBehaviour
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{
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP;
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public static AssetBundle NetworkAssetBundle { get; private set; }
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public static AssetBundle InstrumentAssetBundle { get; private set; }
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public static AssetBundle ConversationAssetBundle { get; private set; }
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public static AssetBundle DebugAssetBundle { get; private set; }
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public static AssetBundle TextAssetsBundle { get; private set; }
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public static bool IsHost => NetworkServer.active;
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public static bool IsInMultiplayer => QSBNetworkManager.singleton.isNetworkActive;
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public static string QSBVersion => Helper.Manifest.Version;
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public static string GameVersion => Application.version;
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public static bool DLCInstalled => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned;
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public static IMenuAPI MenuApi { get; private set; }
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public static DebugSettings DebugSettings { get; private set; } = new();
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public void Awake() =>
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UIHelper.ReplaceUI(UITextType.PleaseUseController,
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"<color=orange>Quantum Space Buddies</color> is best experienced with friends...");
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2020-12-14 21:41:56 +01:00
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public void Start()
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{
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Helper = ModHelper;
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DebugLog.ToConsole($"* Start of QSB version {QSBVersion} - authored by {Helper.Manifest.Author}", MessageType.Info);
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MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>(ModHelper.Manifest.Dependencies[0]);
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NetworkAssetBundle = Helper.Assets.LoadBundle("AssetBundles/network");
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InstrumentAssetBundle = Helper.Assets.LoadBundle("AssetBundles/instruments");
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ConversationAssetBundle = Helper.Assets.LoadBundle("AssetBundles/conversation");
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DebugAssetBundle = Helper.Assets.LoadBundle("AssetBundles/debug");
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TextAssetsBundle = Helper.Assets.LoadBundle("AssetBundles/textassets");
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DebugSettings = Helper.Storage.Load<DebugSettings>("debugsettings.json") ?? new DebugSettings();
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InitializeAssemblies();
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QSBPatchManager.Init();
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DeterministicManager.Init();
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var components = typeof(IAddComponentOnStart).GetDerivedTypes()
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.Select(x => gameObject.AddComponent(x))
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.ToArray();
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QSBWorldSync.Managers = components.OfType<WorldObjectManager>().ToArray();
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QSBPatchManager.OnPatchType += OnPatchType;
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QSBPatchManager.OnUnpatchType += OnUnpatchType;
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}
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private static void OnPatchType(QSBPatchTypes type)
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{
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if (type == QSBPatchTypes.OnClientConnect)
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{
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Application.runInBackground = true;
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}
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}
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private static void OnUnpatchType(QSBPatchTypes type)
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{
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if (type == QSBPatchTypes.OnClientConnect)
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{
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Application.runInBackground = false;
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}
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}
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private static void InitializeAssemblies()
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{
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DebugLog.DebugWrite("Running RuntimeInitializeOnLoad methods for our assemblies", MessageType.Info);
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foreach (var path in Directory.EnumerateFiles(Helper.Manifest.ModFolderPath, "*.dll"))
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{
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var assembly = Assembly.LoadFile(path);
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DebugLog.DebugWrite(assembly.ToString());
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assembly.GetTypes()
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.SelectMany(x => x.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.DeclaredOnly))
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.Where(x => x.IsDefined(typeof(RuntimeInitializeOnLoadMethodAttribute)))
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.ForEach(x => x.Invoke(null, null));
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}
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DebugLog.DebugWrite($"Assemblies initialized", MessageType.Success);
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}
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public override void Configure(IModConfig config) => DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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private void Update()
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{
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if (Keyboard.current[Key.Q].isPressed && Keyboard.current[Key.D].wasPressedThisFrame)
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{
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DebugSettings.DebugMode = !DebugSettings.DebugMode;
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2022-01-20 22:33:03 +00:00
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GetComponent<DebugActions>().enabled = DebugSettings.DebugMode;
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GetComponent<DebugGUI>().enabled = DebugSettings.DrawGui;
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QuantumManager.UpdateFromDebugSetting();
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DebugCameraSettings.UpdateFromDebugSetting();
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2022-01-20 22:33:03 +00:00
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DebugLog.ToConsole($"DEBUG MODE = {DebugSettings.DebugMode}");
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}
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}
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}
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}
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/*
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* _nebula's music thanks
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* I listen to music constantly while programming/working - here's my thanks to them for keeping me entertained :P
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*
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* Wintergatan
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* HOME
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* C418
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* Lupus Nocte
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* Max Cooper
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* Darren Korb
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* Harry Callaghan
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* Toby Fox
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* Andrew Prahlow
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* Valve (Mike Morasky, Kelly Bailey)
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* Joel Nielsen
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* Vulfpeck
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* Detektivbyrån
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* Ben Prunty
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* ConcernedApe
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* Jake Chudnow
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* Murray Gold
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* Teleskärm
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* Daft Punk
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* Natalie Holt
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* WMD
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*/
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