2020-02-10 22:03:28 +00:00
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using OWML.Common;
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using OWML.ModHelper;
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2020-12-20 10:56:15 +00:00
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using OWML.Utils;
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2020-09-22 20:11:29 +00:00
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using QSB.ConversationSync;
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2020-08-12 19:58:29 +00:00
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using QSB.ElevatorSync;
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2020-08-13 13:32:58 +00:00
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using QSB.GeyserSync;
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2020-09-04 19:54:34 +00:00
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using QSB.OrbSync;
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2020-11-03 21:11:10 +00:00
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using QSB.Patches;
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2020-12-22 21:39:53 +00:00
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using QSB.QuantumSync;
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2020-11-03 22:29:23 +00:00
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using QSB.SectorSync;
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2020-11-26 13:09:34 +00:00
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using QSB.TimeSync;
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2020-12-31 12:10:55 +00:00
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using QSB.TranslationSync;
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2020-07-30 20:27:14 +00:00
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using QSB.Utility;
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2020-12-11 13:14:58 +00:00
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using QuantumUNET;
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2020-12-07 21:19:16 +00:00
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using QuantumUNET.Components;
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2020-12-24 15:57:25 +00:00
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using System.Linq;
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2020-02-10 22:03:28 +00:00
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using UnityEngine;
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2020-12-17 23:18:47 +00:00
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/*
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2021-02-01 10:15:04 +00:00
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Copyright (C) 2020 - 2021
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2020-12-19 21:14:05 +00:00
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Henry Pointer (_nebula / misternebula),
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Aleksander Waage (AmazingAlek),
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Ricardo Lopes (Raicuparta)
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2020-12-19 16:17:50 +00:00
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2020-12-19 21:14:05 +00:00
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This program is free software: you can redistribute it and/or
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modify it under the terms of the GNU Affero General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.
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2020-12-17 23:18:47 +00:00
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*/
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2020-02-15 19:48:02 +00:00
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namespace QSB
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{
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2020-12-14 16:24:52 +00:00
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public class QSBCore : ModBehaviour
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2020-12-02 21:29:53 +00:00
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{
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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public static bool DebugMode { get; private set; }
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2021-01-31 16:14:17 +00:00
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public static bool ShowLinesInDebug { get; private set; }
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2020-12-02 21:29:53 +00:00
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public static AssetBundle NetworkAssetBundle { get; private set; }
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public static AssetBundle InstrumentAssetBundle { get; private set; }
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2020-12-24 15:57:25 +00:00
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public static AssetBundle ConversationAssetBundle { get; private set; }
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2020-12-02 21:29:53 +00:00
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public static bool HasWokenUp { get; set; }
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2020-12-23 12:58:45 +00:00
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public static bool IsServer => QNetworkServer.active;
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2021-02-10 19:34:41 +00:00
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public static bool IsInMultiplayer => QNetworkManager.singleton.isNetworkActive;
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2021-02-01 15:44:21 +00:00
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public static GameObject GameObjectInstance => _thisInstance.gameObject;
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private static QSBCore _thisInstance;
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2020-02-10 22:03:28 +00:00
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2020-12-14 20:41:56 +00:00
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public void Awake()
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2020-12-02 21:29:53 +00:00
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{
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Application.runInBackground = true;
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2020-11-06 22:05:43 +00:00
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2021-02-01 15:44:21 +00:00
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_thisInstance = this;
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2020-12-02 21:29:53 +00:00
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.theUITable[(int)UITextType.PleaseUseController] =
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"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
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}
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2020-02-10 22:03:28 +00:00
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2020-12-14 20:41:56 +00:00
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public void Start()
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2020-12-02 21:29:53 +00:00
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{
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Helper = ModHelper;
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DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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2020-08-20 18:31:10 +00:00
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2020-12-02 21:29:53 +00:00
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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InstrumentAssetBundle = Helper.Assets.LoadBundle("assets/instruments");
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2020-12-24 15:57:25 +00:00
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ConversationAssetBundle = Helper.Assets.LoadBundle("assets/conversation");
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2020-08-23 13:51:45 +00:00
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2020-12-02 21:29:53 +00:00
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QSBPatchManager.Init();
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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2020-02-10 22:03:28 +00:00
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2020-12-02 21:29:53 +00:00
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gameObject.AddComponent<QSBNetworkManager>();
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2020-12-23 12:58:45 +00:00
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gameObject.AddComponent<QNetworkManagerHUD>();
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2020-12-02 21:29:53 +00:00
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gameObject.AddComponent<DebugActions>();
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gameObject.AddComponent<ElevatorManager>();
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gameObject.AddComponent<GeyserManager>();
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gameObject.AddComponent<OrbManager>();
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gameObject.AddComponent<QSBSectorManager>();
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gameObject.AddComponent<ConversationManager>();
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gameObject.AddComponent<QSBInputManager>();
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gameObject.AddComponent<TimeSyncUI>();
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2020-12-22 21:39:53 +00:00
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gameObject.AddComponent<QuantumManager>();
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2020-12-31 12:10:55 +00:00
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gameObject.AddComponent<SpiralManager>();
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2020-10-23 18:06:11 +00:00
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2020-12-24 15:57:25 +00:00
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DebugBoxManager.Init();
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2020-12-02 21:29:53 +00:00
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// Stop players being able to pause
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Helper.HarmonyHelper.EmptyMethod(typeof(OWTime).GetMethod("Pause"));
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}
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2020-03-02 16:34:01 +00:00
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2020-12-14 21:20:53 +00:00
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public void Update() =>
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2020-12-23 12:58:45 +00:00
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QNetworkIdentity.UNetStaticUpdate();
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2020-12-02 18:40:38 +00:00
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2020-12-14 21:20:53 +00:00
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public override void Configure(IModConfig config)
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2020-12-02 21:29:53 +00:00
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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Port = config.GetSettingsValue<int>("port");
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if (QSBNetworkManager.Instance != null)
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{
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QSBNetworkManager.Instance.networkPort = Port;
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}
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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2020-12-24 15:57:25 +00:00
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if (!DebugMode)
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{
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FindObjectsOfType<DebugZOverride>().ToList().ForEach(x => Destroy(x.gameObject));
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}
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2021-01-31 16:14:17 +00:00
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ShowLinesInDebug = config.GetSettingsValue<bool>("showLinesInDebug");
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2020-12-02 21:29:53 +00:00
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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