quantum-space-buddies/QSB/QSBCore.cs

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using OWML.Common;
using OWML.ModHelper;
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using OWML.Utils;
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using QSB.ConversationSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
using QSB.OrbSync;
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using QSB.Patches;
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using QSB.QuantumSync;
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using QSB.SectorSync;
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using QSB.TimeSync;
using QSB.TranslationSync;
using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using System.Linq;
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using UnityEngine;
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/*
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Copyright (C) 2020 - 2021
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Henry Pointer (_nebula / misternebula),
Aleksander Waage (AmazingAlek),
Ricardo Lopes (Raicuparta)
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This program is free software: you can redistribute it and/or
modify it under the terms of the GNU Affero General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.
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*/
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namespace QSB
{
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public class QSBCore : ModBehaviour
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{
public static IModHelper Helper { get; private set; }
public static string DefaultServerIP { get; private set; }
public static int Port { get; private set; }
public static bool DebugMode { get; private set; }
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public static bool ShowLinesInDebug { get; private set; }
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public static AssetBundle NetworkAssetBundle { get; private set; }
public static AssetBundle InstrumentAssetBundle { get; private set; }
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public static AssetBundle ConversationAssetBundle { get; private set; }
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public static bool HasWokenUp { get; set; }
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public static bool IsServer => QNetworkServer.active;
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public static bool IsInMultiplayer => QNetworkManager.singleton.isNetworkActive;
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public static GameObject GameObjectInstance => _thisInstance.gameObject;
private static QSBCore _thisInstance;
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public void Awake()
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{
Application.runInBackground = true;
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_thisInstance = this;
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
instance.theUITable[(int)UITextType.PleaseUseController] =
"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
}
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public void Start()
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{
Helper = ModHelper;
DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
InstrumentAssetBundle = Helper.Assets.LoadBundle("assets/instruments");
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ConversationAssetBundle = Helper.Assets.LoadBundle("assets/conversation");
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QSBPatchManager.Init();
QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<QNetworkManagerHUD>();
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gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<ElevatorManager>();
gameObject.AddComponent<GeyserManager>();
gameObject.AddComponent<OrbManager>();
gameObject.AddComponent<QSBSectorManager>();
gameObject.AddComponent<ConversationManager>();
gameObject.AddComponent<QSBInputManager>();
gameObject.AddComponent<TimeSyncUI>();
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gameObject.AddComponent<QuantumManager>();
gameObject.AddComponent<SpiralManager>();
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DebugBoxManager.Init();
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// Stop players being able to pause
Helper.HarmonyHelper.EmptyMethod(typeof(OWTime).GetMethod("Pause"));
}
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public void Update() =>
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QNetworkIdentity.UNetStaticUpdate();
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public override void Configure(IModConfig config)
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{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
Port = config.GetSettingsValue<int>("port");
if (QSBNetworkManager.Instance != null)
{
QSBNetworkManager.Instance.networkPort = Port;
}
DebugMode = config.GetSettingsValue<bool>("debugMode");
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if (!DebugMode)
{
FindObjectsOfType<DebugZOverride>().ToList().ForEach(x => Destroy(x.gameObject));
}
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ShowLinesInDebug = config.GetSettingsValue<bool>("showLinesInDebug");
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}
}
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}