dont add network behaviours

This commit is contained in:
JohnCorby 2022-01-15 03:28:10 -08:00
parent 241b972dcd
commit 9bbebf04d0
7 changed files with 19 additions and 12 deletions

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@ -10,6 +10,7 @@ using UnityEngine;
namespace QSB.Animation.Player
{
public class AnimationSync : PlayerSyncObject
{
private RuntimeAnimatorController _suitedAnimController;
@ -33,10 +34,10 @@ namespace QSB.Animation.Player
protected void Awake()
{
InvisibleAnimator = gameObject.AddComponent<Animator>();
NetworkAnimator = gameObject.AddComponent<NetworkAnimator>();
InvisibleAnimator = gameObject.GetRequiredComponent<Animator>();
NetworkAnimator = gameObject.GetRequiredComponent<NetworkAnimator>();
NetworkAnimator.enabled = false;
NetworkAnimator.animator = InvisibleAnimator;
// NetworkAnimator.animator = InvisibleAnimator;
QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoaded;
}

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@ -1,12 +1,12 @@
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@ -1,18 +1,22 @@
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@ -29,12 +33,14 @@ ClassTypes:
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SerializeReferenceClassIdentifiers: []

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@ -57,7 +57,7 @@ namespace QSB
public static AssetBundle DebugAssetBundle { get; private set; }
public static AssetBundle TextAssetsBundle { get; private set; }
public static bool IsHost => NetworkServer.active;
public static bool IsInMultiplayer => NetworkManager.singleton.isNetworkActive;
public static bool IsInMultiplayer => QSBNetworkManager.singleton.isNetworkActive;
public static string QSBVersion => Helper.Manifest.Version;
public static string GameVersion => Application.version;
public static GamePlatform Platform => typeof(Achievements).Assembly.GetTypes().Any(x => x.Name == "EpicEntitlementRetriever")

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@ -114,7 +114,7 @@ namespace QSB.TimeSync
{
new RequestStateResyncMessage().Send();
CurrentState = State.Loaded;
gameObject.GetAddComponent<PreserveTimeScale>();
gameObject.GetRequiredComponent<PreserveTimeScale>();
if (isServer)
{
SendServerTime();