re-organize

This commit is contained in:
Mister_Nebula 2020-12-07 21:19:16 +00:00
parent 2f1e4373cf
commit 36f925a983
51 changed files with 99 additions and 66 deletions

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@ -4,6 +4,7 @@ using QSB.EventsCore;
using QSB.Player;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;
using System.Linq;
using UnityEngine;

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@ -2,6 +2,7 @@
using QSB.EventsCore;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Messages;
using System;
using System.Linq;
using UnityEngine.Networking;

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@ -1,4 +1,5 @@
using QuantumUNET;
using QuantumUNET.Messages;
namespace QSB.Messaging
{

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@ -4,6 +4,7 @@ using QSB.Utility;
using QSB.WorldSync;
using QSB.WorldSync.Events;
using QuantumUNET;
using QuantumUNET.Components;
using System.Linq;
namespace QSB.OrbSync.Events

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@ -1,4 +1,5 @@
using QuantumUNET;
using QuantumUNET.Components;
namespace QSB.Player
{

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@ -3,6 +3,7 @@ using QSB.Player.Events;
using QSB.TransformSync;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;
using System.Collections.Generic;
using System.Linq;

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@ -10,6 +10,7 @@ using QSB.SectorSync;
using QSB.TimeSync;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;
using UnityEngine;
using UnityEngine.Networking;

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@ -15,6 +15,7 @@ using QSB.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using QuantumUNET.Components;
using System;
using System.Linq;
using UnityEngine;

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@ -1,6 +1,7 @@
using UnityEngine;
using QuantumUNET.Messages;
using UnityEngine;
namespace QuantumUNET
namespace QuantumUNET.Components
{
public class QSBNetworkAnimator : QSBNetworkBehaviour
{

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@ -1,11 +1,12 @@
using OWML.Logging;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Components
{
public sealed class QSBNetworkIdentity : MonoBehaviour
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace QuantumUNET
namespace QuantumUNET.Components
{
public class QSBNetworkManagerHUD : MonoBehaviour
{

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@ -1,11 +1,12 @@
using OWML.Logging;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
namespace QuantumUNET
namespace QuantumUNET.Components
{
public class QSBNetworkManagerUNET : MonoBehaviour
{

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@ -1,8 +1,9 @@
using OWML.Logging;
using QuantumUNET.Messages;
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Components
{
public class QSBNetworkTransform : QSBNetworkBehaviour
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBAddPlayerMessage : QSBMessageBase
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBAnimationMessage : QSBMessageBase
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBAnimationParametersMessage : QSBMessageBase
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBAnimationTriggerMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBCRCMessage : QSBMessageBase
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBClientAuthorityMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBEmptyMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBErrorMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public abstract class QSBMessageBase
{

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@ -1,6 +1,6 @@
using System;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBNetworkMessage
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public delegate void QSBNetworkMessageDelegate(QSBNetworkMessage netMsg);
}

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBNotReadyMessage : QSBEmptyMessage
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBObjectDestroyMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBObjectSpawnFinishedMessage : QSBMessageBase
{

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@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBObjectSpawnMessage : QSBMessageBase
{

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@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBObjectSpawnSceneMessage : QSBMessageBase
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
internal class QSBOwnerMessage : QSBMessageBase
{

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@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBPeerInfoMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBReadyMessage : QSBEmptyMessage
{

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@ -1,6 +1,6 @@
using UnityEngine.Networking;
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBReconnectMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBRemovePlayerMessage : QSBMessageBase
{

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@ -1,4 +1,4 @@
namespace QuantumUNET
namespace QuantumUNET.Messages
{
public class QSBStringMessage : QSBMessageBase
{

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@ -1,4 +1,5 @@
using System;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

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@ -1,4 +1,6 @@
using System.Collections.Generic;
using QuantumUNET.Components;
using QuantumUNET.Messages;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using QuantumUNET.Messages;
using System.Collections.Generic;
using UnityEngine;
namespace QuantumUNET

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@ -1,4 +1,5 @@
using OWML.Logging;
using QuantumUNET.Components;
using System;
using System.Collections.Generic;
using System.Net.Sockets;

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@ -1,4 +1,5 @@
using OWML.Logging;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using System.Net;

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@ -1,4 +1,6 @@
using OWML.Logging;
using QuantumUNET.Components;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using System.Text;

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using QuantumUNET.Messages;
using System.Collections.Generic;
using UnityEngine;
namespace QuantumUNET

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@ -1,4 +1,6 @@
using System;
using QuantumUNET.Components;
using QuantumUNET.Messages;
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using QuantumUNET.Components;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

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@ -1,4 +1,6 @@
using OWML.Logging;
using QuantumUNET.Components;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

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@ -1,4 +1,5 @@
using System;
using QuantumUNET.Messages;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;

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@ -1,4 +1,6 @@
using System;
using QuantumUNET.Components;
using QuantumUNET.Messages;
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;

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@ -1,4 +1,5 @@
using UnityEngine;
using QuantumUNET.Components;
using UnityEngine;
namespace QuantumUNET
{

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@ -1,4 +1,6 @@
namespace QuantumUNET
using QuantumUNET.Messages;
namespace QuantumUNET
{
internal class QSBULocalConnectionToClient : QSBNetworkConnection
{

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@ -1,4 +1,5 @@
using UnityEngine;
using QuantumUNET.Messages;
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET

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@ -94,51 +94,51 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="QSBAddPlayerMessage.cs" />
<Compile Include="QSBAnimationMessage.cs" />
<Compile Include="QSBAnimationParametersMessage.cs" />
<Compile Include="QSBAnimationTriggerMessage.cs" />
<Compile Include="Messages\QSBAddPlayerMessage.cs" />
<Compile Include="Messages\QSBAnimationMessage.cs" />
<Compile Include="Messages\QSBAnimationParametersMessage.cs" />
<Compile Include="Messages\QSBAnimationTriggerMessage.cs" />
<Compile Include="QSBChannelBuffer.cs" />
<Compile Include="QSBChannelPacket.cs" />
<Compile Include="QSBClientAuthorityMessage.cs" />
<Compile Include="Messages\QSBClientAuthorityMessage.cs" />
<Compile Include="QSBClientScene.cs" />
<Compile Include="QSBCRCMessage.cs" />
<Compile Include="Messages\QSBCRCMessage.cs" />
<Compile Include="QSBCRCMessageEntry.cs" />
<Compile Include="QSBEmptyMessage.cs" />
<Compile Include="QSBErrorMessage.cs" />
<Compile Include="Messages\QSBEmptyMessage.cs" />
<Compile Include="Messages\QSBErrorMessage.cs" />
<Compile Include="QSBLocalClient.cs" />
<Compile Include="QSBMessageBase.cs" />
<Compile Include="Messages\QSBMessageBase.cs" />
<Compile Include="QSBNetBuffer.cs" />
<Compile Include="QSBNetworkAnimator.cs" />
<Compile Include="Components\QSBNetworkAnimator.cs" />
<Compile Include="QSBNetworkBehaviour.cs" />
<Compile Include="QSBNetworkClient.cs" />
<Compile Include="QSBNetworkConnection.cs" />
<Compile Include="QSBNetworkCRC.cs" />
<Compile Include="QSBNetworkIdentity.cs" />
<Compile Include="QSBNetworkManagerHUD.cs" />
<Compile Include="QSBNetworkManagerUNET.cs" />
<Compile Include="QSBNetworkMessage.cs" />
<Compile Include="QSBNetworkMessageDelegate.cs" />
<Compile Include="Components\QSBNetworkIdentity.cs" />
<Compile Include="Components\QSBNetworkManagerHUD.cs" />
<Compile Include="Components\QSBNetworkManagerUNET.cs" />
<Compile Include="Messages\QSBNetworkMessage.cs" />
<Compile Include="Messages\QSBNetworkMessageDelegate.cs" />
<Compile Include="QSBNetworkMessageHandlers.cs" />
<Compile Include="QSBNetworkReader.cs" />
<Compile Include="QSBNetworkScene.cs" />
<Compile Include="QSBNetworkServer.cs" />
<Compile Include="QSBNetworkServerSimple.cs" />
<Compile Include="QSBNetworkTransform.cs" />
<Compile Include="Components\QSBNetworkTransform.cs" />
<Compile Include="QSBNetworkWriter.cs" />
<Compile Include="QSBNotReadyMessage.cs" />
<Compile Include="QSBObjectDestroyMessage.cs" />
<Compile Include="QSBObjectSpawnFinishedMessage.cs" />
<Compile Include="QSBObjectSpawnMessage.cs" />
<Compile Include="QSBObjectSpawnSceneMessage.cs" />
<Compile Include="QSBOwnerMessage.cs" />
<Compile Include="QSBPeerInfoMessage.cs" />
<Compile Include="Messages\QSBNotReadyMessage.cs" />
<Compile Include="Messages\QSBObjectDestroyMessage.cs" />
<Compile Include="Messages\QSBObjectSpawnFinishedMessage.cs" />
<Compile Include="Messages\QSBObjectSpawnMessage.cs" />
<Compile Include="Messages\QSBObjectSpawnSceneMessage.cs" />
<Compile Include="Messages\QSBOwnerMessage.cs" />
<Compile Include="Messages\QSBPeerInfoMessage.cs" />
<Compile Include="QSBPeerInfoPlayer.cs" />
<Compile Include="QSBPlayerController.cs" />
<Compile Include="QSBReadyMessage.cs" />
<Compile Include="QSBReconnectMessage.cs" />
<Compile Include="QSBRemovePlayerMessage.cs" />
<Compile Include="QSBStringMessage.cs" />
<Compile Include="Messages\QSBReadyMessage.cs" />
<Compile Include="Messages\QSBReconnectMessage.cs" />
<Compile Include="Messages\QSBRemovePlayerMessage.cs" />
<Compile Include="Messages\QSBStringMessage.cs" />
<Compile Include="QSBULocalConnectionToClient.cs" />
<Compile Include="QSBULocalConnectionToServer.cs" />
<Compile Include="QSBUtility.cs" />