mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-20 15:41:01 +00:00
re-organize
This commit is contained in:
parent
2f1e4373cf
commit
36f925a983
@ -4,6 +4,7 @@ using QSB.EventsCore;
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using QSB.Player;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using System.Linq;
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using UnityEngine;
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@ -2,6 +2,7 @@
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using QSB.EventsCore;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Messages;
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using System;
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using System.Linq;
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using UnityEngine.Networking;
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@ -1,4 +1,5 @@
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using QuantumUNET;
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using QuantumUNET.Messages;
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namespace QSB.Messaging
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{
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@ -4,6 +4,7 @@ using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync.Events;
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using QuantumUNET;
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using QuantumUNET.Components;
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using System.Linq;
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namespace QSB.OrbSync.Events
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@ -1,4 +1,5 @@
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using QuantumUNET;
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using QuantumUNET.Components;
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namespace QSB.Player
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{
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@ -3,6 +3,7 @@ using QSB.Player.Events;
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using QSB.TransformSync;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using System.Collections.Generic;
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using System.Linq;
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@ -10,6 +10,7 @@ using QSB.SectorSync;
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using QSB.TimeSync;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -15,6 +15,7 @@ using QSB.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using QuantumUNET.Components;
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using System;
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using System.Linq;
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using UnityEngine;
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@ -1,6 +1,7 @@
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using UnityEngine;
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using QuantumUNET.Messages;
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using UnityEngine;
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namespace QuantumUNET
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namespace QuantumUNET.Components
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{
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public class QSBNetworkAnimator : QSBNetworkBehaviour
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{
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@ -1,11 +1,12 @@
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using OWML.Logging;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Components
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{
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public sealed class QSBNetworkIdentity : MonoBehaviour
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{
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace QuantumUNET
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namespace QuantumUNET.Components
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{
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public class QSBNetworkManagerHUD : MonoBehaviour
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{
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@ -1,11 +1,12 @@
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using OWML.Logging;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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namespace QuantumUNET
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namespace QuantumUNET.Components
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{
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public class QSBNetworkManagerUNET : MonoBehaviour
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{
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@ -1,8 +1,9 @@
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using OWML.Logging;
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using QuantumUNET.Messages;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Components
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{
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public class QSBNetworkTransform : QSBNetworkBehaviour
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBAddPlayerMessage : QSBMessageBase
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{
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@ -1,6 +1,6 @@
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBAnimationMessage : QSBMessageBase
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{
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@ -1,6 +1,6 @@
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBAnimationParametersMessage : QSBMessageBase
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{
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@ -1,6 +1,6 @@
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBAnimationTriggerMessage : QSBMessageBase
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBCRCMessage : QSBMessageBase
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{
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@ -1,6 +1,6 @@
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBClientAuthorityMessage : QSBMessageBase
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBEmptyMessage : QSBMessageBase
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBErrorMessage : QSBMessageBase
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public abstract class QSBMessageBase
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{
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using System;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBNetworkMessage
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public delegate void QSBNetworkMessageDelegate(QSBNetworkMessage netMsg);
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}
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBNotReadyMessage : QSBEmptyMessage
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{
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@ -1,6 +1,6 @@
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBObjectDestroyMessage : QSBMessageBase
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBObjectSpawnFinishedMessage : QSBMessageBase
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{
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@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBObjectSpawnMessage : QSBMessageBase
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{
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBObjectSpawnSceneMessage : QSBMessageBase
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{
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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internal class QSBOwnerMessage : QSBMessageBase
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{
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using System.Collections.Generic;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBPeerInfoMessage : QSBMessageBase
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{
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBReadyMessage : QSBEmptyMessage
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{
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using UnityEngine.Networking;
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBReconnectMessage : QSBMessageBase
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{
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBRemovePlayerMessage : QSBMessageBase
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{
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@ -1,4 +1,4 @@
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namespace QuantumUNET
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namespace QuantumUNET.Messages
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{
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public class QSBStringMessage : QSBMessageBase
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{
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@ -1,4 +1,5 @@
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using System;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using System.Collections.Generic;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using System.Collections.Generic;
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using QuantumUNET.Messages;
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using System.Collections.Generic;
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using UnityEngine;
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namespace QuantumUNET
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using OWML.Logging;
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using QuantumUNET.Components;
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using System;
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using System.Collections.Generic;
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using System.Net.Sockets;
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@ -1,4 +1,5 @@
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using OWML.Logging;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using System.Net;
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@ -1,4 +1,6 @@
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using OWML.Logging;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using QuantumUNET.Messages;
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using System.Collections.Generic;
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using UnityEngine;
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namespace QuantumUNET
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using System;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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using System;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using QuantumUNET.Components;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -1,4 +1,6 @@
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using OWML.Logging;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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@ -1,4 +1,5 @@
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using System;
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using QuantumUNET.Messages;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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@ -1,4 +1,6 @@
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using System;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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using System;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -1,4 +1,5 @@
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using UnityEngine;
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using QuantumUNET.Components;
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using UnityEngine;
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namespace QuantumUNET
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{
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@ -1,4 +1,6 @@
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namespace QuantumUNET
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using QuantumUNET.Messages;
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namespace QuantumUNET
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{
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internal class QSBULocalConnectionToClient : QSBNetworkConnection
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{
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@ -1,4 +1,5 @@
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using UnityEngine;
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using QuantumUNET.Messages;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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@ -94,51 +94,51 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="QSBAddPlayerMessage.cs" />
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<Compile Include="QSBAnimationMessage.cs" />
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<Compile Include="QSBAnimationParametersMessage.cs" />
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<Compile Include="QSBAnimationTriggerMessage.cs" />
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<Compile Include="Messages\QSBAddPlayerMessage.cs" />
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<Compile Include="Messages\QSBAnimationMessage.cs" />
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<Compile Include="Messages\QSBAnimationParametersMessage.cs" />
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<Compile Include="Messages\QSBAnimationTriggerMessage.cs" />
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<Compile Include="QSBChannelBuffer.cs" />
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<Compile Include="QSBChannelPacket.cs" />
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<Compile Include="QSBClientAuthorityMessage.cs" />
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<Compile Include="Messages\QSBClientAuthorityMessage.cs" />
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<Compile Include="QSBClientScene.cs" />
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<Compile Include="QSBCRCMessage.cs" />
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<Compile Include="Messages\QSBCRCMessage.cs" />
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<Compile Include="QSBCRCMessageEntry.cs" />
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<Compile Include="QSBEmptyMessage.cs" />
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<Compile Include="QSBErrorMessage.cs" />
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<Compile Include="Messages\QSBEmptyMessage.cs" />
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<Compile Include="Messages\QSBErrorMessage.cs" />
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<Compile Include="QSBLocalClient.cs" />
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<Compile Include="QSBMessageBase.cs" />
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<Compile Include="Messages\QSBMessageBase.cs" />
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<Compile Include="QSBNetBuffer.cs" />
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<Compile Include="QSBNetworkAnimator.cs" />
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<Compile Include="Components\QSBNetworkAnimator.cs" />
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<Compile Include="QSBNetworkBehaviour.cs" />
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<Compile Include="QSBNetworkClient.cs" />
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<Compile Include="QSBNetworkConnection.cs" />
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<Compile Include="QSBNetworkCRC.cs" />
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<Compile Include="QSBNetworkIdentity.cs" />
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<Compile Include="QSBNetworkManagerHUD.cs" />
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<Compile Include="QSBNetworkManagerUNET.cs" />
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<Compile Include="QSBNetworkMessage.cs" />
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<Compile Include="QSBNetworkMessageDelegate.cs" />
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<Compile Include="Components\QSBNetworkIdentity.cs" />
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<Compile Include="Components\QSBNetworkManagerHUD.cs" />
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<Compile Include="Components\QSBNetworkManagerUNET.cs" />
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<Compile Include="Messages\QSBNetworkMessage.cs" />
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<Compile Include="Messages\QSBNetworkMessageDelegate.cs" />
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<Compile Include="QSBNetworkMessageHandlers.cs" />
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<Compile Include="QSBNetworkReader.cs" />
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<Compile Include="QSBNetworkScene.cs" />
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<Compile Include="QSBNetworkServer.cs" />
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<Compile Include="QSBNetworkServerSimple.cs" />
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<Compile Include="QSBNetworkTransform.cs" />
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<Compile Include="Components\QSBNetworkTransform.cs" />
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<Compile Include="QSBNetworkWriter.cs" />
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<Compile Include="QSBNotReadyMessage.cs" />
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<Compile Include="QSBObjectDestroyMessage.cs" />
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<Compile Include="QSBObjectSpawnFinishedMessage.cs" />
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<Compile Include="QSBObjectSpawnMessage.cs" />
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<Compile Include="QSBObjectSpawnSceneMessage.cs" />
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<Compile Include="QSBOwnerMessage.cs" />
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<Compile Include="QSBPeerInfoMessage.cs" />
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<Compile Include="Messages\QSBNotReadyMessage.cs" />
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<Compile Include="Messages\QSBObjectDestroyMessage.cs" />
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<Compile Include="Messages\QSBObjectSpawnFinishedMessage.cs" />
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<Compile Include="Messages\QSBObjectSpawnMessage.cs" />
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<Compile Include="Messages\QSBObjectSpawnSceneMessage.cs" />
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<Compile Include="Messages\QSBOwnerMessage.cs" />
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<Compile Include="Messages\QSBPeerInfoMessage.cs" />
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<Compile Include="QSBPeerInfoPlayer.cs" />
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<Compile Include="QSBPlayerController.cs" />
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<Compile Include="QSBReadyMessage.cs" />
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<Compile Include="QSBReconnectMessage.cs" />
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<Compile Include="QSBRemovePlayerMessage.cs" />
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<Compile Include="QSBStringMessage.cs" />
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<Compile Include="Messages\QSBReadyMessage.cs" />
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<Compile Include="Messages\QSBReconnectMessage.cs" />
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<Compile Include="Messages\QSBRemovePlayerMessage.cs" />
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<Compile Include="Messages\QSBStringMessage.cs" />
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<Compile Include="QSBULocalConnectionToClient.cs" />
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<Compile Include="QSBULocalConnectionToServer.cs" />
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<Compile Include="QSBUtility.cs" />
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Block a user