2020-02-10 22:03:28 +00:00
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using OWML.Common;
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using OWML.ModHelper;
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2020-08-23 13:51:45 +00:00
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using QSB.DeathSync;
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2020-08-12 19:58:29 +00:00
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using QSB.ElevatorSync;
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2020-08-13 13:32:58 +00:00
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using QSB.GeyserSync;
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2020-09-04 19:54:34 +00:00
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using QSB.OrbSync;
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2020-08-20 19:07:40 +00:00
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using QSB.Tools;
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2020-08-16 15:15:36 +00:00
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using QSB.TransformSync;
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2020-07-30 20:27:14 +00:00
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using QSB.Utility;
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2020-02-10 22:03:28 +00:00
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using UnityEngine;
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using UnityEngine.Networking;
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2020-02-15 19:48:02 +00:00
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namespace QSB
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{
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public class QSB : ModBehaviour
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{
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2020-08-23 10:42:48 +00:00
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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public static bool DebugMode { get; private set; }
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public static AssetBundle NetworkAssetBundle { get; private set; }
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2020-09-06 08:07:31 +00:00
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public static bool HasWokenUp { get; set; }
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2020-02-10 22:03:28 +00:00
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2020-02-15 19:48:02 +00:00
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private void Awake()
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{
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2020-02-10 22:03:28 +00:00
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Application.runInBackground = true;
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}
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2020-02-15 19:48:02 +00:00
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private void Start()
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{
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2020-08-20 13:10:37 +00:00
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Helper = ModHelper;
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2020-08-20 13:47:44 +00:00
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DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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2020-08-20 18:31:10 +00:00
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2020-08-17 15:51:56 +00:00
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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2020-08-20 19:07:40 +00:00
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DebugLog.LogState("NetworkBundle", NetworkAssetBundle);
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2020-08-23 13:51:45 +00:00
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2020-08-23 13:54:00 +00:00
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ProbePatches.DoPatches();
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DeathPatches.DoPatches();
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2020-02-10 22:03:28 +00:00
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2020-08-20 13:47:44 +00:00
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// Turns out these are very finicky about what order they go. QSBNetworkManager seems to
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// want to go first-ish, otherwise the NetworkManager complains about the PlayerPrefab being
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2020-08-23 10:42:48 +00:00
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// null (even though it isn't...)
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2020-08-20 13:47:44 +00:00
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<NetworkManagerHUD>();
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2020-03-14 20:42:43 +00:00
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gameObject.AddComponent<DebugActions>();
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2020-08-12 20:22:52 +00:00
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gameObject.AddComponent<ElevatorManager>();
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2020-08-13 17:25:12 +00:00
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gameObject.AddComponent<GeyserManager>();
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2020-09-04 19:54:34 +00:00
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gameObject.AddComponent<OrbSlotManager>();
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2020-08-16 15:15:36 +00:00
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gameObject.AddComponent<QSBSectorManager>();
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2020-03-02 16:34:01 +00:00
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}
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public override void Configure(IModConfig config)
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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2020-08-23 10:42:48 +00:00
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Port = config.GetSettingsValue<int>("port");
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if (QSBNetworkManager.Instance != null)
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{
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QSBNetworkManager.Instance.networkPort = Port;
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}
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2020-03-14 20:42:43 +00:00
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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2020-02-10 22:03:28 +00:00
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}
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}
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}
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