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<Project>
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<PropertyGroup>
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<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
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</PropertyGroup>
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<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
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<PropertyGroup Label="Common Properties">
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<TargetFramework>net48</TargetFramework>
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<LangVersion>default</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
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<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
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</PropertyGroup>
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<PropertyGroup Label="Default Locations" Condition="!Exists('$(DevEnvLoc)')">
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<GameDir>C:\Program Files\Epic Games\OuterWilds</GameDir>
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<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
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<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets</UnityAssetsDir>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DebugType>portable</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DebugType>none</DebugType>
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</PropertyGroup>
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</Project>
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