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have user settings go in gitignored file
DevEnv.targets.example should be copied to DevEnv.targets and edited with the user's appropriate settings
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.gitignore
vendored
3
.gitignore
vendored
@ -368,3 +368,6 @@ OWML.Config.json
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WeavedFiles/QSB.dll
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WeavedFiles/QSB.dll.mdb
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qsb-unityproject
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# User specific locations
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DevEnv.targets
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<GameDir>D:\EpicGames\OuterWilds</GameDir>
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<GameDir>C:\Program Files\Epic Games\OuterWilds</GameDir>
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<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
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</PropertyGroup>
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</Project>
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@ -1,19 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Common Properties">
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<TargetFramework>net48</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>9</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
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<NeutralLanguage>en-GB</NeutralLanguage>
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<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
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<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
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</PropertyGroup>
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<PropertyGroup>
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<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
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</PropertyGroup>
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<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
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<PropertyGroup Label="Common Properties">
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<TargetFramework>net48</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>9</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
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<NeutralLanguage>en-GB</NeutralLanguage>
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<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
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<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
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</PropertyGroup>
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<PropertyGroup Label="Default Locations" Condition="!Exists('$(DevEnvLoc)')">
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<GameDir>C:\Program Files\Epic Games\OuterWilds</GameDir>
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<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
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</PropertyGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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</Project>
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