2021-12-05 03:40:57 +00:00
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using QSB.TornadoSync.TransformSync;
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2021-12-04 14:21:11 +00:00
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using QSB.TornadoSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using UnityEngine;
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namespace QSB.TornadoSync
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{
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public class TornadoManager : WorldObjectManager
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{
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protected override void RebuildWorldObjects(OWScene scene)
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{
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QSBWorldSync.Init<QSBTornado, TornadoController>();
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2021-12-05 11:41:07 +00:00
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return;
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2021-12-05 02:34:00 +00:00
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if (!QSBCore.IsHost)
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{
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return;
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}
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2021-12-04 14:21:11 +00:00
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foreach (var transformSync in QSBWorldSync.GetWorldObjects<OccasionalTransformSync>())
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{
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QNetworkServer.Destroy(transformSync.gameObject);
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}
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2021-12-05 02:34:00 +00:00
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// cannon parts
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foreach (var cannonPartNames in new[]
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2021-12-04 14:21:11 +00:00
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{
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2021-12-05 02:56:25 +00:00
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"OrbitalProbeCannon_Body",
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2021-12-04 14:21:11 +00:00
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"CannonBarrel_Body",
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2021-12-05 02:56:25 +00:00
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"CannonMuzzle_Body"
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2021-12-04 14:21:11 +00:00
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})
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{
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2021-12-05 02:34:00 +00:00
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var cannonPart = GameObject.Find(cannonPartNames).GetAttachedOWRigidbody();
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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2021-12-05 02:56:25 +00:00
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transformSync.InitBodyIndexes(cannonPart, Locator._giantsDeep.GetOWRigidbody());
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2021-12-05 02:34:00 +00:00
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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// islands
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foreach (var islandNames in new[]
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{
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"GabbroIsland_Body",
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"StatueIsland_Body",
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"ConstructionYardIsland_Body",
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"BrambleIsland_Body"
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})
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{
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var island = GameObject.Find(islandNames).GetAttachedOWRigidbody();
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2021-12-04 14:21:11 +00:00
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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2021-12-05 02:34:00 +00:00
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transformSync.InitBodyIndexes(island, Locator._giantsDeep.GetOWRigidbody());
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2021-12-04 14:21:11 +00:00
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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}
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}
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}
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