quantum-space-buddies/QSB/TornadoSync/TornadoManager.cs

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using QSB.TornadoSync.TransformSync;
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using QSB.TornadoSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.TornadoSync
{
public class TornadoManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
{
QSBWorldSync.Init<QSBTornado, TornadoController>();
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return;
if (!QSBCore.IsHost)
{
return;
}
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foreach (var transformSync in QSBWorldSync.GetWorldObjects<OccasionalTransformSync>())
{
QNetworkServer.Destroy(transformSync.gameObject);
}
// cannon parts
foreach (var cannonPartNames in new[]
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{
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"OrbitalProbeCannon_Body",
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"CannonBarrel_Body",
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"CannonMuzzle_Body"
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})
{
var cannonPart = GameObject.Find(cannonPartNames).GetAttachedOWRigidbody();
var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(cannonPart, Locator._giantsDeep.GetOWRigidbody());
transformSync.gameObject.SpawnWithServerAuthority();
}
// islands
foreach (var islandNames in new[]
{
"GabbroIsland_Body",
"StatueIsland_Body",
"ConstructionYardIsland_Body",
"BrambleIsland_Body"
})
{
var island = GameObject.Find(islandNames).GetAttachedOWRigidbody();
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
transformSync.InitBodyIndexes(island, Locator._giantsDeep.GetOWRigidbody());
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transformSync.gameObject.SpawnWithServerAuthority();
}
}
}
}