quantum-space-buddies/QSB/TornadoSync/TornadoManager.cs

67 lines
2.1 KiB
C#
Raw Normal View History

using System.Linq;
using QSB.TornadoSync.TransformSync;
2021-12-04 14:21:11 +00:00
using QSB.TornadoSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.TornadoSync
{
public class TornadoManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
{
QSBWorldSync.Init<QSBTornado, TornadoController>();
if (!QSBCore.IsHost)
{
return;
}
2021-12-04 14:21:11 +00:00
foreach (var transformSync in QSBWorldSync.GetWorldObjects<OccasionalTransformSync>())
{
QNetworkServer.Destroy(transformSync.gameObject);
}
// cannon parts
var mainCannonPart = GameObject.Find("OrbitalProbeCannon_Body").GetAttachedOWRigidbody();
2021-12-04 14:21:11 +00:00
{
var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
transformSync.InitBodyIndexes(mainCannonPart, Locator._giantsDeep.GetOWRigidbody());
2021-12-04 14:21:11 +00:00
transformSync.gameObject.SpawnWithServerAuthority();
}
foreach (var cannonPartNames in new[]
2021-12-04 14:21:11 +00:00
{
"CannonBarrel_Body",
"CannonMuzzle_Body",
"Debris_Body (1)",
"Debris_Body (2)"
})
{
var cannonPart = GameObject.Find(cannonPartNames).GetAttachedOWRigidbody();
var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
transformSync.InitBodyIndexes(cannonPart, mainCannonPart);
transformSync.gameObject.SpawnWithServerAuthority();
}
// islands
var islandControllers = QSBWorldSync.GetWorldObjects<IslandController>().ToArray();
DebugLog.DebugWrite($"there are {islandControllers.Length} islandControllers");
foreach (var islandNames in new[]
{
"GabbroIsland_Body",
"StatueIsland_Body",
"ConstructionYardIsland_Body",
"BrambleIsland_Body"
})
{
var island = GameObject.Find(islandNames).GetAttachedOWRigidbody();
2021-12-04 14:21:11 +00:00
var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
transformSync.InitBodyIndexes(island, Locator._giantsDeep.GetOWRigidbody());
2021-12-04 14:21:11 +00:00
transformSync.gameObject.SpawnWithServerAuthority();
}
}
}
}