quantum-space-buddies/QSB/TornadoSync/TornadoManager.cs
2021-12-05 03:41:07 -08:00

58 lines
1.6 KiB
C#

using QSB.TornadoSync.TransformSync;
using QSB.TornadoSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.TornadoSync
{
public class TornadoManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
{
QSBWorldSync.Init<QSBTornado, TornadoController>();
return;
if (!QSBCore.IsHost)
{
return;
}
foreach (var transformSync in QSBWorldSync.GetWorldObjects<OccasionalTransformSync>())
{
QNetworkServer.Destroy(transformSync.gameObject);
}
// cannon parts
foreach (var cannonPartNames in new[]
{
"OrbitalProbeCannon_Body",
"CannonBarrel_Body",
"CannonMuzzle_Body"
})
{
var cannonPart = GameObject.Find(cannonPartNames).GetAttachedOWRigidbody();
var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
transformSync.InitBodyIndexes(cannonPart, Locator._giantsDeep.GetOWRigidbody());
transformSync.gameObject.SpawnWithServerAuthority();
}
// islands
foreach (var islandNames in new[]
{
"GabbroIsland_Body",
"StatueIsland_Body",
"ConstructionYardIsland_Body",
"BrambleIsland_Body"
})
{
var island = GameObject.Find(islandNames).GetAttachedOWRigidbody();
var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
transformSync.InitBodyIndexes(island, Locator._giantsDeep.GetOWRigidbody());
transformSync.gameObject.SpawnWithServerAuthority();
}
}
}
}