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https://github.com/misternebula/quantum-space-buddies.git
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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
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using QSB.TornadoSync.TransformSync;
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using QSB.TornadoSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using UnityEngine;
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namespace QSB.TornadoSync
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{
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public class TornadoManager : WorldObjectManager
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{
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protected override void RebuildWorldObjects(OWScene scene)
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{
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QSBWorldSync.Init<QSBTornado, TornadoController>();
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foreach (var transformSync in QSBWorldSync.GetWorldObjects<OccasionalTransformSync>())
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{
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QNetworkServer.Destroy(transformSync.gameObject);
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}
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// islands
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foreach (var islandController in QSBWorldSync.GetWorldObjects<IslandController>())
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{
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(islandController._islandBody, Locator._giantsDeep.GetOWRigidbody());
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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// cannon parts
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foreach (var partName in new[]
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{
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"OrbitalProbeCannon_Body",
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"CannonBarrel_Body",
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"CannonMuzzle_Body",
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"Debris_Body (1)",
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"Debris_Body (2)"
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})
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{
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(GameObject.Find(partName).GetAttachedOWRigidbody(),
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Locator._giantsDeep.GetOWRigidbody());
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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}
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}
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}
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