2021-12-07 15:56:08 +00:00
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using OWML.Common;
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2020-12-20 10:56:15 +00:00
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using OWML.Utils;
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2021-12-04 17:44:21 -08:00
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using QSB.Anglerfish.TransformSync;
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2021-12-01 17:50:56 -08:00
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using QSB.AuthoritySync;
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2021-08-09 11:49:58 +01:00
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using QSB.ClientServerStateSync;
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2020-08-13 21:46:16 +02:00
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using QSB.DeathSync;
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2020-12-14 16:24:52 +00:00
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using QSB.Events;
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2021-12-04 17:44:21 -08:00
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using QSB.JellyfishSync.TransformSync;
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2021-12-10 23:28:42 -08:00
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using QSB.Messaging;
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2021-12-23 17:07:29 -08:00
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using QSB.OrbSync.Messages;
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2021-04-11 17:05:02 +01:00
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using QSB.OrbSync.TransformSync;
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2021-12-23 17:07:29 -08:00
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using QSB.OrbSync.WorldObjects;
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2020-11-03 21:11:10 +00:00
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using QSB.Patches;
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2020-11-03 21:33:48 +00:00
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using QSB.Player;
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2021-12-23 17:07:29 -08:00
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using QSB.Player.Messages;
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2021-04-11 17:05:02 +01:00
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using QSB.Player.TransformSync;
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2021-03-28 17:53:05 +01:00
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using QSB.PoolSync;
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2021-11-30 23:52:00 -08:00
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using QSB.ShipSync.TransformSync;
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2020-02-24 19:55:16 +01:00
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using QSB.TimeSync;
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2021-12-04 17:44:21 -08:00
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using QSB.Tools.ProbeTool.TransformSync;
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using QSB.TornadoSync.TransformSync;
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2020-07-30 22:27:14 +02:00
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using QSB.Utility;
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2020-09-04 20:57:35 +01:00
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using QSB.WorldSync;
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2020-12-04 22:15:41 +00:00
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using QuantumUNET;
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2020-12-07 21:19:16 +00:00
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using QuantumUNET.Components;
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2021-12-07 15:56:08 +00:00
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using System;
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2020-02-21 23:36:07 +01:00
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using UnityEngine;
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2020-02-13 20:23:26 +01:00
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using UnityEngine.Networking;
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2020-02-15 20:48:02 +01:00
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namespace QSB
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{
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2020-12-23 12:58:45 +00:00
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public class QSBNetworkManager : QNetworkManager
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2020-12-02 21:29:53 +00:00
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{
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2020-12-14 21:20:53 +00:00
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public static QSBNetworkManager Instance { get; private set; }
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2020-12-02 21:29:53 +00:00
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2020-12-14 21:20:53 +00:00
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public event Action OnNetworkManagerReady;
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2021-08-26 08:51:33 +01:00
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public event Action OnClientConnected;
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public event Action<NetworkError> OnClientDisconnected;
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2021-09-05 13:13:06 +01:00
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public event Action<NetworkError> OnClientErrorThrown;
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2020-12-02 21:29:53 +00:00
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2020-12-14 21:20:53 +00:00
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public bool IsReady { get; private set; }
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2021-04-13 21:31:59 +01:00
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public GameObject OrbPrefab { get; private set; }
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public GameObject ShipPrefab { get; private set; }
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2021-11-09 17:56:45 -08:00
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public GameObject AnglerPrefab { get; private set; }
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2021-12-01 01:10:38 -08:00
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public GameObject JellyfishPrefab { get; private set; }
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2021-12-04 06:21:11 -08:00
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public GameObject OccasionalPrefab { get; private set; }
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2021-08-24 21:05:31 +01:00
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public string PlayerName { get; private set; }
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2020-12-03 08:28:05 +00:00
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2020-12-14 21:20:53 +00:00
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private const int MaxConnections = 128;
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private const int MaxBufferedPackets = 64;
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2020-12-02 21:29:53 +00:00
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private GameObject _probePrefab;
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2021-02-19 21:25:17 +00:00
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private bool _everConnected;
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2020-12-02 21:29:53 +00:00
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2021-03-06 13:00:28 +00:00
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public new void Awake()
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2020-12-02 21:29:53 +00:00
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{
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2020-12-16 09:08:38 +00:00
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base.Awake();
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2020-12-02 21:29:53 +00:00
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Instance = this;
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2021-08-24 21:05:31 +01:00
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PlayerName = GetPlayerName();
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2020-12-02 21:29:53 +00:00
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2021-12-04 17:44:21 -08:00
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playerPrefab = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NETWORK_Player_Body.prefab");
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2020-12-02 21:29:53 +00:00
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2021-12-04 17:44:21 -08:00
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ShipPrefab = MakeNewNetworkObject(2, "NetworkShip", typeof(ShipTransformSync));
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2021-04-13 21:31:59 +01:00
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spawnPrefabs.Add(ShipPrefab);
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2021-12-04 17:44:21 -08:00
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_probePrefab = MakeNewNetworkObject(3, "NetworkProbe", typeof(PlayerProbeSync));
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2020-12-02 21:29:53 +00:00
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spawnPrefabs.Add(_probePrefab);
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2021-12-04 17:44:21 -08:00
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OrbPrefab = MakeNewNetworkObject(4, "NetworkOrb", typeof(NomaiOrbTransformSync));
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2020-12-02 21:29:53 +00:00
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spawnPrefabs.Add(OrbPrefab);
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2021-12-04 17:44:21 -08:00
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AnglerPrefab = MakeNewNetworkObject(5, "NetworkAngler", typeof(AnglerTransformSync));
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2021-11-09 17:56:45 -08:00
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spawnPrefabs.Add(AnglerPrefab);
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2021-12-04 17:44:21 -08:00
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JellyfishPrefab = MakeNewNetworkObject(6, "NetworkJellyfish", typeof(JellyfishTransformSync));
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2021-12-01 01:10:38 -08:00
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spawnPrefabs.Add(JellyfishPrefab);
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2021-12-04 17:44:21 -08:00
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OccasionalPrefab = MakeNewNetworkObject(7, "NetworkOccasional", typeof(OccasionalTransformSync));
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2021-12-04 06:21:11 -08:00
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spawnPrefabs.Add(OccasionalPrefab);
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2020-12-02 21:29:53 +00:00
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ConfigureNetworkManager();
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}
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2021-08-24 21:05:31 +01:00
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private string GetPlayerName()
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{
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2021-10-25 16:35:16 +01:00
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try
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{
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var profileManager = StandaloneProfileManager.SharedInstance;
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profileManager.Initialize();
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var profile = profileManager._currentProfile;
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var profileName = profile.profileName;
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return profileName;
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Error - Exception when getting player name : {ex}", MessageType.Error);
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return "Player";
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}
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2021-08-24 21:05:31 +01:00
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}
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2021-12-04 17:44:21 -08:00
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/// create a new network prefab from the network object prefab template.
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/// this works by calling Unload(false) and then reloading the AssetBundle,
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/// which makes LoadAsset give you a new resource.
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/// see https://docs.unity3d.com/Manual/AssetBundles-Native.html.
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private static GameObject MakeNewNetworkObject(int assetId, string name, Type transformSyncType)
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{
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QSBCore.NetworkAssetBundle.Unload(false);
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QSBCore.NetworkAssetBundle = QSBCore.Helper.Assets.LoadBundle("AssetBundles/network");
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var template = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NetworkObject.prefab");
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DebugLog.DebugWrite($"MakeNewNetworkObject - prefab id {template.GetInstanceID()} "
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+ $"for {assetId} {name} {transformSyncType.Name}");
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template.name = name;
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template.GetRequiredComponent<QNetworkIdentity>().SetValue("m_AssetId", assetId);
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template.AddComponent(transformSyncType);
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return template;
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}
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2020-12-02 21:29:53 +00:00
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private void ConfigureNetworkManager()
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{
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2020-12-14 16:24:52 +00:00
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networkAddress = QSBCore.DefaultServerIP;
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networkPort = QSBCore.Port;
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2020-12-02 21:29:53 +00:00
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maxConnections = MaxConnections;
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customConfig = true;
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connectionConfig.AddChannel(QosType.Reliable);
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connectionConfig.AddChannel(QosType.Unreliable);
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this.SetValue("m_MaxBufferedPackets", MaxBufferedPackets);
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channels.Add(QosType.Reliable);
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channels.Add(QosType.Unreliable);
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DebugLog.DebugWrite("Network Manager ready.", MessageType.Success);
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}
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public override void OnStartServer()
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{
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DebugLog.DebugWrite("OnStartServer", MessageType.Info);
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2020-12-11 13:14:58 +00:00
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if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
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2020-12-02 21:29:53 +00:00
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{
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2021-12-13 21:18:16 -08:00
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QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects<CharacterDialogueTree>());
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2020-12-02 21:29:53 +00:00
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}
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}
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2020-12-23 12:58:45 +00:00
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public override void OnServerAddPlayer(QNetworkConnection connection, short playerControllerId) // Called on the server when a client joins
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2020-12-02 21:29:53 +00:00
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{
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2020-12-12 18:14:04 +00:00
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DebugLog.DebugWrite($"OnServerAddPlayer {playerControllerId}", MessageType.Info);
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2020-12-02 21:29:53 +00:00
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base.OnServerAddPlayer(connection, playerControllerId);
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2020-12-23 12:58:45 +00:00
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QNetworkServer.SpawnWithClientAuthority(Instantiate(_probePrefab), connection);
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2020-12-02 21:29:53 +00:00
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}
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2020-12-23 12:58:45 +00:00
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public override void OnStartClient(QNetworkClient _)
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2020-12-19 21:40:54 +01:00
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{
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var config = QSBCore.Helper.Config;
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config.SetSettingsValue("defaultServerIP", networkAddress);
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QSBCore.Helper.Storage.Save(config, Constants.ModConfigFileName);
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}
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2021-09-05 13:13:06 +01:00
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public override void OnClientError(QNetworkConnection conn, int errorCode)
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=> OnClientErrorThrown?.SafeInvoke((NetworkError)errorCode);
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2020-12-23 12:58:45 +00:00
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public override void OnClientConnect(QNetworkConnection connection) // Called on the client when connecting to a server
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2020-12-02 21:29:53 +00:00
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{
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DebugLog.DebugWrite("OnClientConnect", MessageType.Info);
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base.OnClientConnect(connection);
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2021-08-26 08:51:33 +01:00
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OnClientConnected?.SafeInvoke();
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2020-12-12 18:14:04 +00:00
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QSBEventManager.Init();
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2021-12-10 23:28:42 -08:00
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QSBMessageManager.Init();
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2020-12-12 18:14:04 +00:00
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2020-12-02 21:29:53 +00:00
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gameObject.AddComponent<RespawnOnDeath>();
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2021-08-08 19:59:40 +01:00
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gameObject.AddComponent<ServerStateManager>();
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2021-08-08 19:57:58 +01:00
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gameObject.AddComponent<ClientStateManager>();
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2020-12-02 21:29:53 +00:00
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if (QSBSceneManager.IsInUniverse)
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{
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2021-03-23 13:18:29 +00:00
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WorldObjectManager.Rebuild(QSBSceneManager.CurrentScene);
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2020-12-02 21:29:53 +00:00
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}
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2020-12-23 12:58:45 +00:00
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var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
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2020-12-21 19:41:53 +00:00
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QSBPatchManager.DoPatchType(specificType);
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2020-12-02 21:29:53 +00:00
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnClientConnect);
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2021-02-06 22:03:10 +00:00
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OnNetworkManagerReady?.SafeInvoke();
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2020-12-02 21:29:53 +00:00
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IsReady = true;
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2021-03-13 10:17:52 +00:00
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QSBCore.UnityEvents.RunWhen(() => QSBEventManager.Ready && PlayerTransformSync.LocalInstance != null,
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2021-12-22 16:44:03 -08:00
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() => new PlayerJoinMessage(PlayerName).Send());
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2020-12-02 21:29:53 +00:00
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2021-08-08 19:53:55 +01:00
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if (!QSBCore.IsHost)
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2020-12-11 22:42:21 +00:00
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{
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2021-03-13 10:17:52 +00:00
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QSBCore.UnityEvents.RunWhen(() => QSBEventManager.Ready && PlayerTransformSync.LocalInstance != null,
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2021-12-22 18:20:53 -08:00
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() => new RequestStateResyncMessage().Send());
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2020-12-11 22:42:21 +00:00
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}
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2021-02-19 21:25:17 +00:00
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_everConnected = true;
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2020-12-02 21:29:53 +00:00
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}
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public override void OnStopClient() // Called on the client when closing connection
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{
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DebugLog.DebugWrite("OnStopClient", MessageType.Info);
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DebugLog.ToConsole("Disconnecting from server...", MessageType.Info);
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Destroy(GetComponent<RespawnOnDeath>());
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2021-08-08 19:53:55 +01:00
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Destroy(GetComponent<ServerStateManager>());
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Destroy(GetComponent<ClientStateManager>());
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2020-12-02 21:29:53 +00:00
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QSBEventManager.Reset();
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QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
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2021-02-09 21:35:31 +00:00
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RemoveWorldObjects();
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2020-12-11 13:14:58 +00:00
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QSBWorldSync.OldDialogueTrees.Clear();
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2020-12-02 21:29:53 +00:00
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2021-11-11 19:34:25 +00:00
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if (WakeUpSync.LocalInstance != null)
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{
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WakeUpSync.LocalInstance.OnDisconnect();
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}
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2021-02-19 21:25:17 +00:00
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if (_everConnected)
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{
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var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
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QSBPatchManager.DoUnpatchType(specificType);
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QSBPatchManager.DoUnpatchType(QSBPatchTypes.OnClientConnect);
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}
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2021-02-09 17:18:01 +00:00
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IsReady = false;
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2021-02-19 21:25:17 +00:00
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_everConnected = false;
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2020-12-02 21:29:53 +00:00
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}
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2021-08-26 08:51:33 +01:00
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public override void OnClientDisconnect(QNetworkConnection conn)
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{
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base.OnClientDisconnect(conn);
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OnClientDisconnected?.SafeInvoke(conn.LastError);
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}
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2021-11-30 23:52:00 -08:00
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public override void OnServerDisconnect(QNetworkConnection conn) // Called on the server when any client disconnects
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2020-12-02 21:29:53 +00:00
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{
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DebugLog.DebugWrite("OnServerDisconnect", MessageType.Info);
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2021-12-17 22:19:23 -08:00
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// revert authority from ship
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if (ShipTransformSync.LocalInstance)
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2020-12-02 21:29:53 +00:00
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{
|
2021-12-17 22:19:23 -08:00
|
|
|
|
var identity = ShipTransformSync.LocalInstance.NetIdentity;
|
2021-11-30 23:52:00 -08:00
|
|
|
|
if (identity.ClientAuthorityOwner == conn)
|
2020-12-02 21:29:53 +00:00
|
|
|
|
{
|
2021-12-01 22:09:12 -08:00
|
|
|
|
identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2021-11-30 23:52:00 -08:00
|
|
|
|
|
2021-12-17 21:14:30 -08:00
|
|
|
|
// stop dragging for the orbs this player was dragging
|
|
|
|
|
foreach (var qsbOrb in QSBWorldSync.GetWorldObjects<QSBOrb>())
|
2021-11-30 23:52:00 -08:00
|
|
|
|
{
|
2021-12-17 21:14:30 -08:00
|
|
|
|
if (!qsbOrb.TransformSync.enabled)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var identity = qsbOrb.TransformSync.NetIdentity;
|
2021-11-30 23:52:00 -08:00
|
|
|
|
if (identity.ClientAuthorityOwner == conn)
|
|
|
|
|
{
|
2021-12-17 21:14:30 -08:00
|
|
|
|
qsbOrb.SetDragging(false);
|
2021-12-23 01:50:09 -08:00
|
|
|
|
qsbOrb.SendMessage(new OrbDragMessage(false));
|
2021-11-30 23:52:00 -08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-12-01 17:50:56 -08:00
|
|
|
|
AuthorityManager.OnDisconnect(conn.GetPlayerId());
|
2021-11-30 23:52:00 -08:00
|
|
|
|
|
|
|
|
|
base.OnServerDisconnect(conn);
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void OnStopServer()
|
|
|
|
|
{
|
|
|
|
|
DebugLog.DebugWrite("OnStopServer", MessageType.Info);
|
|
|
|
|
Destroy(GetComponent<RespawnOnDeath>());
|
|
|
|
|
QSBEventManager.Reset();
|
2020-12-13 22:25:23 +00:00
|
|
|
|
DebugLog.ToConsole("Server stopped!", MessageType.Info);
|
2020-12-02 21:29:53 +00:00
|
|
|
|
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
|
|
|
|
|
|
2021-02-09 21:35:31 +00:00
|
|
|
|
base.OnStopServer();
|
|
|
|
|
}
|
2021-02-14 09:43:36 +00:00
|
|
|
|
|
2021-12-23 01:50:09 -08:00
|
|
|
|
private static void RemoveWorldObjects()
|
2021-02-09 21:35:31 +00:00
|
|
|
|
{
|
2021-12-11 22:00:21 -08:00
|
|
|
|
QSBWorldSync.RemoveWorldObjects();
|
2021-11-14 03:51:22 -08:00
|
|
|
|
foreach (var platform in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraPlatform>())
|
2021-03-23 13:18:29 +00:00
|
|
|
|
{
|
2021-03-28 14:19:26 +01:00
|
|
|
|
Destroy(platform);
|
2021-03-23 13:18:29 +00:00
|
|
|
|
}
|
2021-06-18 22:38:32 +01:00
|
|
|
|
|
2021-11-14 03:51:22 -08:00
|
|
|
|
foreach (var camera in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCamera>())
|
2021-03-23 13:18:29 +00:00
|
|
|
|
{
|
|
|
|
|
Destroy(camera);
|
|
|
|
|
}
|
2021-06-18 22:38:32 +01:00
|
|
|
|
|
2021-11-14 03:51:22 -08:00
|
|
|
|
foreach (var streaming in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraStreaming>())
|
2021-03-23 13:18:29 +00:00
|
|
|
|
{
|
2021-03-28 14:19:26 +01:00
|
|
|
|
Destroy(streaming);
|
2021-03-23 13:18:29 +00:00
|
|
|
|
}
|
2021-07-17 09:52:46 +01:00
|
|
|
|
|
|
|
|
|
WorldObjectManager.SetNotReady();
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2021-11-09 17:56:45 -08:00
|
|
|
|
}
|