quantum-space-buddies/QSB/ProbeSync/Events/PlayerProbeLauncherEvent.cs

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using QSB.Events;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.ProbeSync.Events
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{
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public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.ProbeLauncherActiveChange;
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public override void SetupListener()
{
GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherEquipped, HandleEquip);
GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
}
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public override void CloseListener()
{
GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherEquipped, HandleEquip);
GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
}
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private void HandleEquip(ProbeLauncher var) => SendEvent(CreateMessage(true));
private void HandleUnequip(ProbeLauncher var) => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = value
};
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public override void OnReceiveRemote(bool server, ToggleMessage message)
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{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
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player.PlayerStates.ProbeLauncherEquipped = message.ToggleValue;
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player.ProbeLauncher?.ChangeEquipState(message.ToggleValue);
}
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public override void OnReceiveLocal(bool server, ToggleMessage message) =>
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QSBPlayerManager.LocalPlayer.PlayerStates.ProbeLauncherEquipped = message.ToggleValue;
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}
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}