quantum-space-buddies/QuantumUNET/QuantumUNET.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyTitle>QuantumUNET</AssemblyTitle>
<Product>QuantumUNET</Product>
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<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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</Project>