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using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.LightSensorSync
{
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internal class LightSensorManager : WorldObjectManager
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{
// see AirlockManager question
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
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}
}