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2021-11-08 20:55:53 +00:00
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.LightSensorSync
{
class LightSensorManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
{
QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
}
}
}