using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.LightSensorSync { internal class LightSensorManager : WorldObjectManager { // see AirlockManager question public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem; protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init(); } }