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add comments questioning the WorldObjectType
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parent
9cc452f22c
commit
61ba64ebfb
QSB
Animation/NPC
CampfireSync
EchoesOfTheEye
Tools/ProbeLauncherTool
@ -1,11 +1,11 @@
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using QSB.Animation.NPC.WorldObjects;
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using QSB.WorldSync;
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using System.Linq;
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namespace QSB.Animation.NPC
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{
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internal class CharacterAnimManager : WorldObjectManager
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{
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// im assuming this is used in the eye as well
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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protected override void RebuildWorldObjects(OWScene scene)
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@ -5,6 +5,7 @@ namespace QSB.CampfireSync
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{
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internal class CampfireManager : WorldObjectManager
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{
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// is this needed for the campfire in the eye? or is that a special one?
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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protected override void RebuildWorldObjects(OWScene scene)
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@ -5,6 +5,7 @@ namespace QSB.EchoesOfTheEye.AirlockSync
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{
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internal class AirlockManager : WorldObjectManager
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{
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// is this used in the prisoner sequence in the eye?
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
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@ -5,6 +5,7 @@ namespace QSB.EchoesOfTheEye.LightSensorSync
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{
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internal class LightSensorManager : WorldObjectManager
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{
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// see AirlockManager question
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
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@ -5,7 +5,7 @@ namespace QSB.Tools.ProbeLauncherTool
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{
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internal class ProbeLauncherManager : WorldObjectManager
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{
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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protected override void RebuildWorldObjects(OWScene scene)
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=> QSBWorldSync.Init<QSBProbeLauncher, ProbeLauncher>(typeof(PlayerProbeLauncher));
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