2020-12-14 16:24:52 +00:00
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using QSB.Events;
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2020-08-10 19:24:28 +02:00
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using QSB.Tools;
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2021-04-11 17:05:02 +01:00
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using QSB.TransformSync;
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2020-08-24 15:51:12 +01:00
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using QSB.Utility;
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2020-07-28 00:13:43 +01:00
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using UnityEngine;
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2021-04-11 17:05:02 +01:00
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namespace QSB.Player.TransformSync
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2020-07-28 00:13:43 +01:00
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{
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2021-04-28 00:22:08 +01:00
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public class PlayerCameraSync : SectoredTransformSync
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2020-12-02 21:29:53 +00:00
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{
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2021-04-21 11:02:17 +01:00
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protected override GameObject InitLocalTransform()
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2020-12-02 21:29:53 +00:00
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{
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2021-03-09 19:45:00 +00:00
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SectorSync.SetSectorDetector(Locator.GetPlayerSectorDetector());
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2020-12-02 21:29:53 +00:00
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var body = Locator.GetPlayerCamera().gameObject.transform;
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2020-07-28 00:13:43 +01:00
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2021-01-05 15:56:14 +00:00
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Player.Camera = Locator.GetPlayerCamera();
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2020-12-22 09:13:08 +00:00
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Player.CameraBody = body.gameObject;
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2020-07-28 00:13:43 +01:00
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2021-04-18 18:46:55 +01:00
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Player.PlayerStates.IsReady = true;
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2021-02-10 19:34:41 +00:00
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QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
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2020-12-02 21:29:53 +00:00
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DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
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2021-02-10 19:34:41 +00:00
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QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
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2020-08-10 11:45:24 +01:00
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2021-04-21 11:02:17 +01:00
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return body.gameObject;
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2020-12-02 21:29:53 +00:00
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}
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2020-07-28 00:13:43 +01:00
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2021-04-21 11:02:17 +01:00
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protected override GameObject InitRemoteTransform()
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2020-12-02 21:29:53 +00:00
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{
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var body = new GameObject("RemotePlayerCamera");
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2020-07-28 00:13:43 +01:00
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2020-12-02 21:29:53 +00:00
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PlayerToolsManager.Init(body.transform);
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2020-07-28 00:13:43 +01:00
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2020-12-22 09:13:08 +00:00
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var camera = body.AddComponent<Camera>();
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camera.enabled = false;
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var owcamera = body.AddComponent<OWCamera>();
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owcamera.fieldOfView = 70;
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2021-01-05 15:56:14 +00:00
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owcamera.nearClipPlane = 0.1f;
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owcamera.farClipPlane = 50000f;
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2020-12-22 09:13:08 +00:00
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Player.Camera = owcamera;
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Player.CameraBody = body;
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2020-07-28 00:13:43 +01:00
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2021-04-21 11:02:17 +01:00
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return body;
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2021-01-03 16:09:58 +00:00
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}
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2020-12-02 21:29:53 +00:00
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public override bool IsReady => Locator.GetPlayerTransform() != null
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&& Player != null
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&& QSBPlayerManager.PlayerExists(Player.PlayerId)
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&& NetId.Value != uint.MaxValue
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&& NetId.Value != 0U;
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2021-04-28 10:02:16 +01:00
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public override bool UseInterpolation => true;
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2020-12-02 21:29:53 +00:00
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}
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2020-12-03 08:28:05 +00:00
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}
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