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C#
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using QSB.Events;
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using QSB.Player;
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using QSB.Tools;
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using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync
{
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public class PlayerCameraSync : TransformSync
{
protected override Transform InitLocalTransform()
{
var body = Locator.GetPlayerCamera().gameObject.transform;
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Player.CameraBody = body.gameObject;
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Player.IsReady = true;
GlobalMessenger<bool>.FireEvent(EventNames.QSBPlayerReady, true);
DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
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return body;
}
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protected override Transform InitRemoteTransform()
{
var body = new GameObject("RemotePlayerCamera");
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PlayerToolsManager.Init(body.transform);
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var camera = body.AddComponent<Camera>();
camera.enabled = false;
var owcamera = body.AddComponent<OWCamera>();
owcamera.fieldOfView = 70;
Player.Camera = owcamera;
Player.CameraBody = body;
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return body.transform;
}
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public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
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}