2021-04-28 10:02:16 +01:00

53 lines
1.4 KiB
C#

using QSB.Events;
using QSB.Tools;
using QSB.TransformSync;
using QSB.Utility;
using UnityEngine;
namespace QSB.Player.TransformSync
{
public class PlayerCameraSync : SectoredTransformSync
{
protected override GameObject InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetPlayerSectorDetector());
var body = Locator.GetPlayerCamera().gameObject.transform;
Player.Camera = Locator.GetPlayerCamera();
Player.CameraBody = body.gameObject;
Player.PlayerStates.IsReady = true;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
return body.gameObject;
}
protected override GameObject InitRemoteTransform()
{
var body = new GameObject("RemotePlayerCamera");
PlayerToolsManager.Init(body.transform);
var camera = body.AddComponent<Camera>();
camera.enabled = false;
var owcamera = body.AddComponent<OWCamera>();
owcamera.fieldOfView = 70;
owcamera.nearClipPlane = 0.1f;
owcamera.farClipPlane = 50000f;
Player.Camera = owcamera;
Player.CameraBody = body;
return body;
}
public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
public override bool UseInterpolation => true;
}
}