aseprite/INSTALL.md

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# What platforms are supported?
You should be able to compile ASEPRITE successfully on the following
platforms:
* Windows + MSVC 2008 Express + DirectX SDK
* Linux + GCC
* Mac OS X
# How can I compile ASEPRITE?
The new build system for ASEPRITE is [CMake](http://www.cmake.org/).
The following are the steps to compile ASEPRITE (in this case we have
the source code in a directory called `aseprite-source`):
1. Make a build directory to leave all the files that are result of
the compilation process (`.exe`, `.lib`, `.obj`, `.a`, `.o`, etc).
C:\...\>cd aseprite-source
C:\...\aseprite-source>mkdir build
In this way, if you want to start with a fresh copy of ASEPRITE
source code, you can remove the `build` directory and start again.
2. Enter in the new directory and execute cmake giving to it
your compiler as generator:
C:\...\aseprite-source>cd build
If you have nmake (MSVC compilers):
C:\...\aseprite-source\build>cmake .. -G "NMake Makefiles"
If you have Visual Studio you can generate a solution:
C:\...\aseprite-source\build>cmake .. -G "Visual Studio 8 2005"
C:\...\aseprite-source\build>cmake .. -G "Visual Studio 9 2008"
C:\...\aseprite-source\build>cmake .. -G "Visual Studio 10"
If you are on Linux:
/.../aseprite-source/build$ cmake .. -G "Unix Makefiles"
If you have MinGW + MSYS:
C:\...\aseprite-source\build>cmake .. -G "MSYS Makefiles"
If you have MinGW + mingw-make:
C:\...\aseprite-source\build>cmake .. -G "MinGW Makefiles"
For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information).
3. After you have executed one of the `cmake .. -G <generator>`
commands, you have to compile the project executing make, nmake,
opening the solution, etc.
4. When the project is compiled, you can copy `build/src/aseprite.exe`
file to `aseprite-source` and execute it. If you have used a Visual
Studio project, you can copy the whole `data/` directory to
`build/src/RelWithDebInfo/` so you can run/debug the program from
Visual Studio IDE.