# What platforms are supported? You should be able to compile ASEPRITE successfully on the following platforms: * Windows + MSVC 2008 Express + DirectX SDK * Linux + GCC * Mac OS X # How can I compile ASEPRITE? The new build system for ASEPRITE is [CMake](http://www.cmake.org/). The following are the steps to compile ASEPRITE (in this case we have the source code in a directory called `aseprite-source`): 1. Make a build directory to leave all the files that are result of the compilation process (`.exe`, `.lib`, `.obj`, `.a`, `.o`, etc). C:\...\>cd aseprite-source C:\...\aseprite-source>mkdir build In this way, if you want to start with a fresh copy of ASEPRITE source code, you can remove the `build` directory and start again. 2. Enter in the new directory and execute cmake giving to it your compiler as generator: C:\...\aseprite-source>cd build If you have nmake (MSVC compilers): C:\...\aseprite-source\build>cmake .. -G "NMake Makefiles" If you have Visual Studio you can generate a solution: C:\...\aseprite-source\build>cmake .. -G "Visual Studio 8 2005" C:\...\aseprite-source\build>cmake .. -G "Visual Studio 9 2008" C:\...\aseprite-source\build>cmake .. -G "Visual Studio 10" If you are on Linux: /.../aseprite-source/build$ cmake .. -G "Unix Makefiles" If you have MinGW + MSYS: C:\...\aseprite-source\build>cmake .. -G "MSYS Makefiles" If you have MinGW + mingw-make: C:\...\aseprite-source\build>cmake .. -G "MinGW Makefiles" For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information). 3. After you have executed one of the `cmake .. -G ` commands, you have to compile the project executing make, nmake, opening the solution, etc. 4. When the project is compiled, you can copy `build/src/aseprite.exe` file to `aseprite-source` and execute it. If you have used a Visual Studio project, you can copy the whole `data/` directory to `build/src/RelWithDebInfo/` so you can run/debug the program from Visual Studio IDE.