2.1 KiB
What platforms are supported?
You should be able to compile ASEPRITE successfully on the following platforms:
- Windows + MSVC 2008 Express + DirectX SDK
- Linux + GCC
- Mac OS X
How can I compile ASEPRITE?
The new build system for ASEPRITE is CMake.
The following are the steps to compile ASEPRITE (in this case we have
the source code in a directory called aseprite-source
):
-
Make a build directory to leave all the files that are result of the compilation process (
.exe
,.lib
,.obj
,.a
,.o
, etc).C:\...\>cd aseprite-source C:\...\aseprite-source>mkdir build
In this way, if you want to start with a fresh copy of ASEPRITE source code, you can remove the
build
directory and start again. -
Enter in the new directory and execute cmake giving to it your compiler as generator:
C:\...\aseprite-source>cd build
If you have nmake (MSVC compilers):
C:\...\aseprite-source\build>cmake .. -G "NMake Makefiles"
If you have Visual Studio you can generate a solution:
C:\...\aseprite-source\build>cmake .. -G "Visual Studio 8 2005" C:\...\aseprite-source\build>cmake .. -G "Visual Studio 9 2008" C:\...\aseprite-source\build>cmake .. -G "Visual Studio 10"
If you are on Linux:
/.../aseprite-source/build$ cmake .. -G "Unix Makefiles"
If you have MinGW + MSYS:
C:\...\aseprite-source\build>cmake .. -G "MSYS Makefiles"
If you have MinGW + mingw-make:
C:\...\aseprite-source\build>cmake .. -G "MinGW Makefiles"
For more information in CMake wiki.
-
After you have executed one of the
cmake .. -G <generator>
commands, you have to compile the project executing make, nmake, opening the solution, etc. -
When the project is compiled, you can copy
build/src/aseprite.exe
file toaseprite-source
and execute it. If you have used a Visual Studio project, you can copy the wholedata/
directory tobuild/src/RelWithDebInfo/
so you can run/debug the program from Visual Studio IDE.