1154 Commits

Author SHA1 Message Date
David Capello
1d15bacdcd Add sensor tweaks to specify min/max thresholds of the sensor input
In this way we can translate the sensor input to a better output range
for our specific device (mouse, stylus, etc.).
2020-04-23 18:03:34 -03:00
David Capello
4cfa5e743e Add addition mode back for Hue/Saturation filter (fix #1848) 2020-04-23 12:05:09 -03:00
David Capello
79f9e28ce8 Added pen pressure sensitivity (fix #710)
- Added support to detect eraser tip on Linux (#610)
- Related to #139
- Still needs works for gradients and better brush interpolations
  between stroke points
- Requested several times, e.g. https://community.aseprite.org/t/1077
  https://community.aseprite.org/t/1881, steam forum, etc.
2020-04-21 22:27:49 -03:00
David Capello
5affdbbae1 Shox extensions in different categories in the Preferences dialog 2020-04-20 14:20:07 -03:00
David Capello
1f34d0e46e Add different formulas to convert RGB to Grayscale 2020-04-20 10:22:41 -03:00
David Capello
07f1510ebd User can configure "auto select layer" in quick mode independently
Now we have one "auto select layer" option for the quick mode of Move
tool (Ctrl/Cmd key, true by default) an other option for the regular
Move tool mode (false by default).
2020-04-18 21:21:14 -03:00
Gaspar Capello
966daf5e34 Add RgbMap algorithm option in RGB -> Indexed color mode conversion dialog 2020-04-15 15:36:50 -03:00
Gaspar Capello
80cbb2caf5 Add combobox to select RGB5A5/Octree algorithms in ColorQuantization dialog 2020-04-15 11:07:13 -03:00
Gaspar Capello
886fdf8b3f Add OctreeMap as an alternative RgbMap implementation to RgbMapRGB53A
There is a new experimental option to switch between both RgbMap
implementations.
2020-04-10 15:47:24 -03:00
Gaspar Capello
7ed83c10cc Fix gif format encoding 2020-04-09 10:23:36 -03:00
David Capello
2af6a0493e Fix recent list of files menu
This is a problem introduced with the plugin groups, but now we use a
group to store the list of recent files. With this commit we fixed
some bugs in the impl of menu groups.
2020-04-08 17:50:17 -03:00
David Capello
c73d745245 Don't show warning for untranslated text that start with '!' on widgets 2020-04-04 17:33:23 -03:00
David Capello
298c2e24e8 Add possibility to put plugin:newCommand{} in specific menu locations identified as "groups" (#1949) 2020-04-02 23:18:08 -03:00
David Capello
ba51812c89 Fix typo with auto-fit preferences 2020-03-30 11:02:28 -03:00
David Capello
d358e6055f Add auto-fit screen option (fix #789, fix #2267) 2020-03-30 09:16:14 -03:00
Hamed Zaghaghi
123fa7d106 add css export 2020-03-24 05:51:02 +04:30
David Capello
72b5f0e701 Add missing files for the new TGA options 2020-03-20 20:15:29 -03:00
David Capello
c230e8f0ab Add options to save TGA files with 16/24/32bpp & uncompressed/compressed 2020-03-20 19:18:03 -03:00
David Capello
7319309630 Merge branch 'master' into tilemap-editor 2020-03-17 00:25:24 -03:00
David Capello
a0882ba443 Move PACKAGE/VERSION, etc. to new ver-lib
* As we moved the VERSION macro to a .c file, we don't have to
  recompile the whole project when we change the version number.
* Removed the version number from gui.xml
* Removed the invalid first menu item that might appear in the root
  menu when the gui.xml version is outdated in debug mode.
2020-03-16 10:31:32 -03:00
David Capello
776b7862d3 Add Space+N/Tab/1,2,3 to handle tilemap modes
* Space+N to create new tilemaps
* Space+Tab to switch the tileset visibility
* Space+1,2,3 to change to manual/auto/stack tileset modes
2020-02-17 16:36:18 -03:00
David Capello
e792d4e078 Add possibility to move tiles w/drag and drop + remap tiles 2020-02-17 09:06:02 -03:00
David Capello
05fc4b2cc9 Move color bar tooltips to en.ini file 2020-02-17 09:06:02 -03:00
David Capello
f2abf09bbf Change TilesetMode names: Manual/Auto/Stack 2020-02-17 09:06:02 -03:00
David Capello
92b794d457 Add the final TilesetModes UI: Manual/Semi/Auto 2020-02-17 09:06:01 -03:00
David Capello
12e1b4d934 Add dialog to create new tilemaps selecting the tileset specs 2020-02-17 09:06:01 -03:00
David Capello
26139c4ae2 Add tilemap layers (#977)
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:

* NewLayer command can receive a tilemap=true to create a new tilemap
  layer
* New ToggleTilesMode command added to switch between the palette and
  the tileset in the ColorBar (the ColorBar was expanded to show
  colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
  New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
  and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
  to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
  tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
  conversions between regular LayerImage cels <-> LayerTilemap cels
  (e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello
df63fb9388 Update copyright year on Windows properties and About dialog 2020-01-08 17:44:59 -03:00
David Capello
b7f41b811a Add Screenshot command 2019-12-05 12:05:18 -03:00
David Capello
70ff67e890 Clear save_copy preference values of saved copies (related to #1964) 2019-12-03 17:38:28 -03:00
David Capello
b190cc985e Save the whole group of grid/bg/pixel grid settings when these elements are displayed in the Editor
https://community.aseprite.org/t/3303/10
2019-12-03 17:37:54 -03:00
David Capello
8c2a99f952 Add option to reset symmetry to the center (fix #2195) 2019-11-11 15:47:21 -03:00
David Capello
c2acc973ee Add support to show multiple sections in Export Sprite Sheet 2019-10-29 16:37:06 -03:00
David Capello
c0dfd76114 Change Export Sprite Sheet dialog with a tab-like UI 2019-10-26 13:24:27 -03:00
David Capello
13d042f346 Add options to merge duplicates/ignore empty cels in Export Sprite Sheet 2019-10-23 21:09:56 -03:00
David Capello
536a4c5d3a Simplify Export Sprite Sheet with preview + changes to the UI
These changes include an option to split layers and tags
by rows (fix #1118)
2019-10-18 17:00:35 -03:00
David Capello
30b2585037 Save grid bounds inside .aseprite files and doc::Sprite (fix #688) 2019-10-10 15:08:59 -03:00
David Capello
aa66ff35a2 Refactor DocExporter::DataFormat -> SpriteSheetDataFormat 2019-10-07 17:22:27 -03:00
David Capello
d99e642c55 Add split layers option in ExportSpriteSheet 2019-10-03 15:52:19 -03:00
David Capello
1c8b8051a8 Rename FrameTag -> Tag 2019-10-01 14:55:08 -03:00
David Capello
75636afd64 Preserve cel links when we copy/move a range of cels/frames
This is a common solution in the DocApi wrapper that takes cares of
the duplicated cels that we're copying with copyCel() and that are
linked in the source, so then it maps the links into the destination.
Solving this in DocApi we fixed the problem on the timeline
drag-and-drop (doc_range_ops), copy/paste clipboard ranges, and merged
the code in NewFrame to duplicate (linked) cels.

We've also added 3 variants of Duplicate Cels with this change:
- Duplicate Cels: Copies the whole cel block without linking to
  previous cels.
- Duplicate Linked Cels: Copies the whole cel block linking all cels to
  previous cels.
- Duplicate Cels w/Layer Mode: Depending on the layer mode (continuous
  or not) the cels will be linked or not (this is how "duplicate
  linked cels" was working before, and was added just in case for
  backward compatibility).

Fixes: http://steamcommunity.com/app/431730/discussions/1/142261352649813598/
2019-09-26 19:09:23 -03:00
David Capello
79f4e892f1 Add missing strings for extensions panel 2019-09-23 08:54:04 -03:00
David Capello
138cd2970c Add option to disable transforming multiple cels when we have only layers/frames selected on the Timeline 2019-09-11 14:01:50 -03:00
David Capello
d03f5e9145 Add option to force RotSprite usage (as in old versions) 2019-09-05 18:22:51 -03:00
David Capello
35aaa18ee3 [lua] Add app.range.colors + Move/CopyColors commands
Closes: https://community.aseprite.org/t/2512
2019-08-10 14:37:18 -03:00
David Capello
1995d67759 Remove all preferences migration
The migration of preferences were added to rename preference options
in a progressive way. We don't need them after several versions were
updated (and right now they might be adding some noise if users are
launching different Aseprite versions).

An attempt to fix this bug https://community.aseprite.org/t/3303
2019-08-08 10:55:39 -03:00
David Capello
8d4c68fe17 Remove duplicate menu options (prefer "Edit > Paste Special" to paste the clipboard as something new) 2019-07-02 15:34:26 -03:00
David Capello
757fadeaf0 Add New Layer via Cut/Copy commands (fix #1567) 2019-07-02 15:28:05 -03:00
David Capello
fe4106457f Add "Edit > Paste Special > Paste As New Sprite" option (fix #1024) 2019-06-28 18:51:14 -03:00
David Capello
ff6538a68e Add Edit > Paste Special > Paste As New (Reference) Layer (fix #672, fix #1748) 2019-06-27 15:34:56 -03:00