This was originated for #1279 (CLI-only Aseprite) which can be
achieved with LAF_BACKEND=none anyway.
In this way we simplify the development process, and checking for the
availability of the GUI can be done in run-time through App::isGui()
or Context::isUIAvailable().
There is a third-party translation (and can happen with our own
translations) that a fmt format string is ill-formed in the .ini file
of the translation (this could happen even if the en.ini file was
manually modified/broken by hand).
This patch includes a refactor of the Strings class so we can:
1) Static check at compile-time about the number of required arguments
to format a string (no need to call fmt::format() directly with
arbitrary number of args)
2) If a string is not valid for the fmt library, the runtime exception
is caught and the default (English) string is returned.
This already fixes a lot of possible problems that can happen when a
script is running and modifying some part of a sprite that is being
backed up in a background thread.
We still need some work to being able to lock a sprite two or more
times in the same thread to write it. E.g. an app.transaction() should
lock the sprite for write access, but the script transaction function
could call a command, and that command could use a ContextWriter to
lock the sprite again. At the moment this is not possible because we
need a re-entrant RWLock implementation.
This is a common solution in the DocApi wrapper that takes cares of
the duplicated cels that we're copying with copyCel() and that are
linked in the source, so then it maps the links into the destination.
Solving this in DocApi we fixed the problem on the timeline
drag-and-drop (doc_range_ops), copy/paste clipboard ranges, and merged
the code in NewFrame to duplicate (linked) cels.
We've also added 3 variants of Duplicate Cels with this change:
- Duplicate Cels: Copies the whole cel block without linking to
previous cels.
- Duplicate Linked Cels: Copies the whole cel block linking all cels to
previous cels.
- Duplicate Cels w/Layer Mode: Depending on the layer mode (continuous
or not) the cels will be linked or not (this is how "duplicate
linked cels" was working before, and was added just in case for
backward compatibility).
Fixes: http://steamcommunity.com/app/431730/discussions/1/142261352649813598/
This is a first step to include the current selected range of layers
and frames inside the doc::Site structure. So in the future we'll not need
to know about the Timeline in commands that handle those ranges.
This is to avoid leaving commands with old params (a problem with
keyboard shortcuts). To make sure, we've changed arguments from Params*
to Params&, so we always have params to load.
Also, in this change we introduce a new way to give parameters to executed
commands from menu items using AppMenuItem::setContextParams(). Before
showing a popup, we can call setContextParams() to give extra params to
the command (e.g. the specific FrameTag to remove or change properties).
In this way "contextparams" attribute for <item> in gui.xml is not
available anymore.
Undoers were little objects to swap/revert an action. They didn't
execute the action itself, they just revert its previous state. Now
undoers were replaced with cmds: A cmd is an object that
executes/undoes/redoes just one action.
Changes:
* Remove old undo library and app/objects_container_impl.cpp
(now we use the doc::ObjectId directly to store undo info)
* Remove all Undoers from app/undoers/
* Replace DocumentApi impl with little Cmds in app/cmd/, these
cmds handle execute/undo/redo of each action at the logic layer
* Remove doc::Dirty object
* Remove doc::Settings: all undo configuration is in the app side
* Move undo options from app:ISettings to app::Preferences
* Rename UndoTransaction to Transaction
* Create a CmdSequence to store a sequence of Cmds (as now the new
undo library doesn't support open/close groups)
* Add doc::get<T>(ObjectId) function to get any kind of object
from the doc library by its ID
* Add Cel::document() and Sprite::document() members
* Add Sprite::cels(frame_t) to get all cels in the given frame
* Add Layer::displaceFrames() member function
* Move the "allow non-linear history" flag from undo2::UndoHistory
to app::DocumentUndo
The objective of these changes is to create a more testable doc/logic API.
Included changes:
- Added doc::Context, doc::Documents (the old app::Documents),
and doc::Sprites (and observers for each)
- Added raster::Sprite::createBasicSprite()
- Added doc::ColorMode (equal to raster::PixelFormat)
- Added some methods to doc::Document: context(), sprites(), sprite()
(to replace app::Document::getSprite()), width/height(), colorMode(),
name(), and close()
- Moved app::DocumentObserver/Event to doc::DocumentObserver/Event
- Replaced app::ContextObserver with doc::DocumentsObserver and a couple
of signals.
- Renamed app::Context::getActiveDocument() with
doc::Context::activeDocument()
- Renamed app::Context::getActiveLocation() with
app::Context::activeLocation()
- Removed app::ContextObserverList
- Removed app::DocumentId (now we can use doc::ObjectId)
- Removed app::Context::getSettings()
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem