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https://github.com/aseprite/aseprite.git
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This was originated for #1279 (CLI-only Aseprite) which can be achieved with LAF_BACKEND=none anyway. In this way we simplify the development process, and checking for the availability of the GUI can be done in run-time through App::isGui() or Context::isUIAvailable().
215 lines
5.8 KiB
C++
215 lines
5.8 KiB
C++
// Aseprite
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/color.h"
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#include "app/commands/command.h"
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#include "app/commands/params.h"
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#include "app/console.h"
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#include "app/context_access.h"
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#include "app/doc_api.h"
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#include "app/i18n/strings.h"
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#include "app/modules/gui.h"
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#include "app/tx.h"
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#include "app/ui/doc_view.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/main_window.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/timeline/timeline.h"
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#include "app/ui_context.h"
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#include "doc/cel.h"
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#include "doc/image.h"
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#include "doc/layer.h"
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#include "doc/sprite.h"
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#include "ui/ui.h"
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#include <stdexcept>
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namespace app {
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class NewFrameCommand : public Command {
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public:
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enum class Content {
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DUPLICATE_FRAME,
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NEW_EMPTY_FRAME,
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DUPLICATE_CELS,
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DUPLICATE_CELS_COPIES,
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DUPLICATE_CELS_LINKED,
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};
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NewFrameCommand();
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protected:
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void onLoadParams(const Params& params) override;
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bool onEnabled(Context* context) override;
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void onExecute(Context* context) override;
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std::string onGetFriendlyName() const override;
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private:
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Content m_content;
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};
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NewFrameCommand::NewFrameCommand()
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: Command(CommandId::NewFrame(), CmdRecordableFlag)
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{
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}
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void NewFrameCommand::onLoadParams(const Params& params)
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{
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m_content = Content::DUPLICATE_FRAME;
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std::string content = params.get("content");
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if (content == "current" ||
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content == "frame")
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m_content = Content::DUPLICATE_FRAME;
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else if (content == "empty")
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m_content = Content::NEW_EMPTY_FRAME;
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else if (content == "cel")
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m_content = Content::DUPLICATE_CELS;
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else if (content == "celblock" ||
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content == "celcopies")
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m_content = Content::DUPLICATE_CELS_COPIES;
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else if (content == "cellinked")
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m_content = Content::DUPLICATE_CELS_LINKED;
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}
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bool NewFrameCommand::onEnabled(Context* context)
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{
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return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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ContextFlags::HasActiveSprite);
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}
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void NewFrameCommand::onExecute(Context* context)
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{
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ContextWriter writer(context);
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Doc* document(writer.document());
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Sprite* sprite(writer.sprite());
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// Show the tooltip feedback only if we are not inside a transaction
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// (e.g. we can be already in a transaction if we are running in a
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// Lua script app.transaction()).
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const bool showTooltip = (document->transaction() == nullptr);
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{
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Tx tx(writer, friendlyName());
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DocApi api = document->getApi(tx);
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switch (m_content) {
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case Content::DUPLICATE_FRAME:
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api.addFrame(sprite, writer.frame()+1);
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break;
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case Content::NEW_EMPTY_FRAME:
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api.addEmptyFrame(sprite, writer.frame()+1);
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break;
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case Content::DUPLICATE_CELS:
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case Content::DUPLICATE_CELS_LINKED:
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case Content::DUPLICATE_CELS_COPIES: {
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std::unique_ptr<bool> continuous = nullptr;
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switch (m_content) {
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case Content::DUPLICATE_CELS_COPIES: continuous.reset(new bool(false)); break;
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case Content::DUPLICATE_CELS_LINKED: continuous.reset(new bool(true)); break;
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}
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const Site* site = writer.site();
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if (site->inTimeline() &&
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!site->selectedLayers().empty() &&
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!site->selectedFrames().empty()) {
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auto timeline = App::instance()->timeline();
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timeline->prepareToMoveRange();
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DocRange range = timeline->range();
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SelectedLayers selLayers;
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if (site->inFrames())
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selLayers.selectAllLayers(writer.sprite()->root());
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else {
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selLayers = site->selectedLayers();
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selLayers.expandCollapsedGroups();
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}
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frame_t frameRange =
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(site->selectedFrames().lastFrame() -
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site->selectedFrames().firstFrame() + 1);
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for (Layer* layer : selLayers) {
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if (layer->isImage()) {
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for (frame_t srcFrame : site->selectedFrames().reversed()) {
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frame_t dstFrame = srcFrame+frameRange;
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api.copyCel(
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static_cast<LayerImage*>(layer), srcFrame,
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static_cast<LayerImage*>(layer), dstFrame, continuous.get());
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}
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}
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}
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range.displace(0, frameRange);
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timeline->moveRange(range);
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}
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else if (auto layer = static_cast<LayerImage*>(writer.layer())) {
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api.copyCel(
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layer, writer.frame(),
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layer, writer.frame()+1, continuous.get());
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context->setActiveFrame(writer.frame()+1);
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}
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break;
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}
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}
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tx.commit();
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}
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if (context->isUIAvailable() && showTooltip) {
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update_screen_for_document(document);
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StatusBar::instance()->showTip(
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1000, Strings::commands_NewFrame_tooltip(
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(int)context->activeSite().frame()+1,
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(int)sprite->totalFrames()));
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App::instance()->mainWindow()->popTimeline();
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}
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}
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std::string NewFrameCommand::onGetFriendlyName() const
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{
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std::string text;
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switch (m_content) {
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case Content::DUPLICATE_FRAME:
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text = Strings::commands_NewFrame();
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break;
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case Content::NEW_EMPTY_FRAME:
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text = Strings::commands_NewFrame_NewEmptyFrame();
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break;
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case Content::DUPLICATE_CELS:
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text = Strings::commands_NewFrame_DuplicateCels();
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break;
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case Content::DUPLICATE_CELS_COPIES:
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text = Strings::commands_NewFrame_DuplicateCelsCopies();
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break;
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case Content::DUPLICATE_CELS_LINKED:
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text = Strings::commands_NewFrame_DuplicateCelsLinked();
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break;
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}
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return text;
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}
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Command* CommandFactory::createNewFrameCommand()
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{
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return new NewFrameCommand;
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}
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} // namespace app
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