aseprite/src/app/commands/cmd_new_frame.cpp
David Capello 91b0c2d071 Refactor: Remove "get" part for member functions that act like a simple getter
Additional change:
- Added Cel::image() to get the related image of the cel directly
2014-07-30 01:28:15 -03:00

92 lines
2.4 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/color.h"
#include "app/commands/command.h"
#include "app/console.h"
#include "app/context_access.h"
#include "app/document_api.h"
#include "app/modules/gui.h"
#include "app/ui/main_window.h"
#include "app/ui/status_bar.h"
#include "app/undo_transaction.h"
#include "raster/cel.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "ui/ui.h"
#include <stdexcept>
namespace app {
class NewFrameCommand : public Command {
public:
NewFrameCommand();
Command* clone() const OVERRIDE { return new NewFrameCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
NewFrameCommand::NewFrameCommand()
: Command("NewFrame",
"New Frame",
CmdRecordableFlag)
{
}
bool NewFrameCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void NewFrameCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
Sprite* sprite(writer.sprite());
{
UndoTransaction undoTransaction(writer.context(), "New Frame");
document->getApi().addFrame(sprite, writer.frame().next());
undoTransaction.commit();
}
update_screen_for_document(document);
StatusBar::instance()
->showTip(1000, "New frame %d/%d",
(int)context->activeLocation().frame()+1,
(int)sprite->totalFrames());
App::instance()->getMainWindow()->popTimeline();
}
Command* CommandFactory::createNewFrameCommand()
{
return new NewFrameCommand;
}
} // namespace app