Commit Graph

134 Commits

Author SHA1 Message Date
David Capello
8f44b521b6 Merge branch 'main' into beta 2022-06-10 10:31:13 -03:00
David Capello
4471dab289 [osx] We cannot use std::optional::value() if we want to support macOS 10.9
It looks like value() member was introduced in macOS 10.13 (error
detected because we use CMAKE_OSX_DEPLOYMENT_TARGET=10.9).
2022-06-09 19:07:08 -03:00
David Capello
71d885d2a0 Replace base::clamp -> std::clamp as now we use C++17 2022-06-09 19:05:48 -03:00
David Capello
d077900fe5 Merge branch 'main' into beta 2021-10-13 10:15:39 -03:00
David Capello
d1e8552491 Add IXWebSocket license 2021-10-12 19:43:07 -03:00
David Capello
f318a42f19 Merge branch 'main' into beta 2021-09-29 10:16:02 -03:00
David Capello
8512ea6f98 Add Sentry license 2021-09-23 19:47:21 -03:00
David Capello
adc9c109da Merge branch 'main' into beta 2021-08-31 09:06:09 -03:00
David Capello
6d67d91335 Add note about const usage in coding style 2021-08-27 17:42:44 -03:00
David Capello
95e6b5ddd6 Update .aseprite file specs with v1.3 updates 2021-08-20 14:48:01 -03:00
David Capello
c42c5e1453 Backport new laf API to main branch of aseprite
Some features from the beta branch of aseprite & laf were backported
to the main branch of aseprite.

Related commits:
- New memory handling (db4504e816)
- New get event with timeout (e6ec13cc31)
- Convert os::NativeCursor to an enum (06a5b4f3ae)
- Adapt code to the new os::Display -> os::Window refactor (5d31314cdb)
- Save/load main window layout correctly and limit to current workarea (d6acb9e20f)
- Redraw window immediately on "live resizing" (d0b39ebade)
2021-07-05 17:51:29 -03:00
David Capello
d618bada49 Merge branch 'main' into beta 2021-06-04 13:31:51 -03:00
David Capello
d13f10212a Update broken link to compiler features (close #2677) 2021-05-29 10:59:35 -03:00
David Capello
694ec4a86c Merge branch 'main' into beta 2021-05-11 18:59:24 -03:00
David Capello
4c1a13bf07 More info about coding style 2021-05-04 18:32:38 -03:00
David Capello
80322af02e Use CityHash for tiles
This reduces the level of collisions between hash buckets between
different image tiles.
2021-04-19 15:56:47 -03:00
David Capello
289a6ab864 Merge branch 'master' into beta 2021-01-29 12:19:43 -03:00
David Capello
ffbe4863ca Minor fix in coding style guide 2021-01-14 12:45:32 -03:00
Gaspar Capello
5d70ba46a3 Add documentation about Sprite User Data 2020-12-17 10:42:32 -03:00
David Capello
a3286fc20a Minor refactor "first visible index" -> "base index" 2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882 Simplify tilesets impl using tile index 0 = an empty tile
In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
bff884b4c8 Merge branch 'master' into beta 2020-10-22 12:18:30 -03:00
David Capello
732503eb30 Reword and fix some typos in CODING_STYLE guide 2020-09-20 13:16:14 -03:00
David Capello
be7fa67b61 Fix typo in tags chunk 2020-08-21 19:16:24 -03:00
David Capello
9ad8f8bf73 Minor comments in code and .aseprite specs about user data for tags 2020-08-21 19:11:59 -03:00
David Capello
515dace441 Merge branch 'beta' into tilemap-editor 2020-07-13 17:32:42 -03:00
David Capello
db4504e816 Refactor laf-os memory handling 2020-07-07 19:06:48 -03:00
David Capello
a80af2b304 Merge branch 'master' into tilemap-editor 2020-05-18 20:24:22 -03:00
David Capello
05e351c10d Update some C++11 in conding styles 2020-04-24 12:07:52 -03:00
David Capello
12becdaf45 Add "external files chunk" to .aseprite files
This will be a way to reference the same external file from other file
through IDs (instead of using filenames on each reference).
2020-02-17 09:06:02 -03:00
David Capello
c98c931227 Change tileset chunk format saving the tileset as one image (one big column of tiles) 2020-02-17 09:06:02 -03:00
David Capello
26139c4ae2 Add tilemap layers (#977)
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:

* NewLayer command can receive a tilemap=true to create a new tilemap
  layer
* New ToggleTilesMode command added to switch between the palette and
  the tileset in the ColorBar (the ColorBar was expanded to show
  colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
  New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
  and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
  to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
  tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
  conversions between regular LayerImage cels <-> LayerTilemap cels
  (e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello
30b2585037 Save grid bounds inside .aseprite files and doc::Sprite (fix #688) 2019-10-10 15:08:59 -03:00
David Capello
4e4cafece6 Rename FrameTags -> Tags in file spec/encoder/decoder functions 2019-10-01 13:16:35 -03:00
David Capello
c5b952173f Minor fixes in aseprite file format specs 2019-03-29 16:13:16 -03:00
David Capello
a4d8fc52bf Manage color profiles (fix #1576) 2018-10-19 15:30:30 -03:00
David Capello
860edf6439 Merge branch 'os' (related to #139) 2018-08-23 17:27:52 -03:00
David Capello
4fe66f2ffb Change scripting language to Lua 2018-08-22 14:54:51 -03:00
David Capello
f9c1c68012 Remove Allegro back-end (#139) 2018-08-09 11:43:35 -03:00
David Capello
9e65ff9ad8 Add support for more chunks per frame
This issue appeared for first time here:
https://community.aseprite.org/t/1762/4
2018-08-06 18:05:04 -03:00
David Capello
2b937ad0e1 Add a link to Mozilla summart of C++11 features available in gcc 4.8 2018-08-03 12:00:38 -03:00
David Capello
f595ceea7f Add possibility to write math expression in number textboxes (fix #1762) 2018-06-28 13:33:13 -03:00
David Capello
e8b3751a88 Minor change in CODING_STYLE.md header 2018-06-13 17:22:46 -03:00
David Capello
835941a6d6 Rename C++ style guides to CODING_STYLE.md file 2018-06-08 16:24:11 -03:00
David Capello
2fe40a2e50 Add first draft about coding standards on Aseprite 2018-06-01 16:24:46 -03:00
David Capello
d433ae669c Add Skia license 2018-04-03 09:36:16 -03:00
David Capello
184736760a Add possibility to rotate ellipses and rectangles (fix #868) 2018-03-06 19:22:51 -03:00
David Capello
f6cbbd1e89 Fix slice chunk on aseprite spec (fix #1663) 2018-02-14 09:27:09 -03:00
David Capello
f4ffd4110c Start using fmt library
This is the first step for a full i18n (#124).
2017-10-09 14:43:01 -03:00
David Capello
bcf7efc9bb Replace duktape with mujs
Added other classes like Rectangle, Size, and Point.
2017-08-11 17:22:28 -03:00