David Capello
8f44b521b6
Merge branch 'main' into beta
2022-06-10 10:31:13 -03:00
David Capello
4471dab289
[osx] We cannot use std::optional::value() if we want to support macOS 10.9
...
It looks like value() member was introduced in macOS 10.13 (error
detected because we use CMAKE_OSX_DEPLOYMENT_TARGET=10.9).
2022-06-09 19:07:08 -03:00
David Capello
71d885d2a0
Replace base::clamp -> std::clamp as now we use C++17
2022-06-09 19:05:48 -03:00
David Capello
d077900fe5
Merge branch 'main' into beta
2021-10-13 10:15:39 -03:00
David Capello
d1e8552491
Add IXWebSocket license
2021-10-12 19:43:07 -03:00
David Capello
f318a42f19
Merge branch 'main' into beta
2021-09-29 10:16:02 -03:00
David Capello
8512ea6f98
Add Sentry license
2021-09-23 19:47:21 -03:00
David Capello
adc9c109da
Merge branch 'main' into beta
2021-08-31 09:06:09 -03:00
David Capello
6d67d91335
Add note about const usage in coding style
2021-08-27 17:42:44 -03:00
David Capello
95e6b5ddd6
Update .aseprite file specs with v1.3 updates
2021-08-20 14:48:01 -03:00
David Capello
c42c5e1453
Backport new laf API to main branch of aseprite
...
Some features from the beta branch of aseprite & laf were backported
to the main branch of aseprite.
Related commits:
- New memory handling (db4504e816
)
- New get event with timeout (e6ec13cc31
)
- Convert os::NativeCursor to an enum (06a5b4f3ae
)
- Adapt code to the new os::Display -> os::Window refactor (5d31314cdb
)
- Save/load main window layout correctly and limit to current workarea (d6acb9e20f
)
- Redraw window immediately on "live resizing" (d0b39ebade
)
2021-07-05 17:51:29 -03:00
David Capello
d618bada49
Merge branch 'main' into beta
2021-06-04 13:31:51 -03:00
David Capello
d13f10212a
Update broken link to compiler features ( close #2677 )
2021-05-29 10:59:35 -03:00
David Capello
694ec4a86c
Merge branch 'main' into beta
2021-05-11 18:59:24 -03:00
David Capello
4c1a13bf07
More info about coding style
2021-05-04 18:32:38 -03:00
David Capello
80322af02e
Use CityHash for tiles
...
This reduces the level of collisions between hash buckets between
different image tiles.
2021-04-19 15:56:47 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
David Capello
ffbe4863ca
Minor fix in coding style guide
2021-01-14 12:45:32 -03:00
Gaspar Capello
5d70ba46a3
Add documentation about Sprite User Data
2020-12-17 10:42:32 -03:00
David Capello
a3286fc20a
Minor refactor "first visible index" -> "base index"
2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882
Simplify tilesets impl using tile index 0 = an empty tile
...
In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
bff884b4c8
Merge branch 'master' into beta
2020-10-22 12:18:30 -03:00
David Capello
732503eb30
Reword and fix some typos in CODING_STYLE guide
2020-09-20 13:16:14 -03:00
David Capello
be7fa67b61
Fix typo in tags chunk
2020-08-21 19:16:24 -03:00
David Capello
9ad8f8bf73
Minor comments in code and .aseprite specs about user data for tags
2020-08-21 19:11:59 -03:00
David Capello
515dace441
Merge branch 'beta' into tilemap-editor
2020-07-13 17:32:42 -03:00
David Capello
db4504e816
Refactor laf-os memory handling
2020-07-07 19:06:48 -03:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
05e351c10d
Update some C++11 in conding styles
2020-04-24 12:07:52 -03:00
David Capello
12becdaf45
Add "external files chunk" to .aseprite files
...
This will be a way to reference the same external file from other file
through IDs (instead of using filenames on each reference).
2020-02-17 09:06:02 -03:00
David Capello
c98c931227
Change tileset chunk format saving the tileset as one image (one big column of tiles)
2020-02-17 09:06:02 -03:00
David Capello
26139c4ae2
Add tilemap layers ( #977 )
...
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:
* NewLayer command can receive a tilemap=true to create a new tilemap
layer
* New ToggleTilesMode command added to switch between the palette and
the tileset in the ColorBar (the ColorBar was expanded to show
colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
conversions between regular LayerImage cels <-> LayerTilemap cels
(e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello
30b2585037
Save grid bounds inside .aseprite files and doc::Sprite ( fix #688 )
2019-10-10 15:08:59 -03:00
David Capello
4e4cafece6
Rename FrameTags -> Tags in file spec/encoder/decoder functions
2019-10-01 13:16:35 -03:00
David Capello
c5b952173f
Minor fixes in aseprite file format specs
2019-03-29 16:13:16 -03:00
David Capello
a4d8fc52bf
Manage color profiles ( fix #1576 )
2018-10-19 15:30:30 -03:00
David Capello
860edf6439
Merge branch 'os' (related to #139 )
2018-08-23 17:27:52 -03:00
David Capello
4fe66f2ffb
Change scripting language to Lua
2018-08-22 14:54:51 -03:00
David Capello
f9c1c68012
Remove Allegro back-end ( #139 )
2018-08-09 11:43:35 -03:00
David Capello
9e65ff9ad8
Add support for more chunks per frame
...
This issue appeared for first time here:
https://community.aseprite.org/t/1762/4
2018-08-06 18:05:04 -03:00
David Capello
2b937ad0e1
Add a link to Mozilla summart of C++11 features available in gcc 4.8
2018-08-03 12:00:38 -03:00
David Capello
f595ceea7f
Add possibility to write math expression in number textboxes ( fix #1762 )
2018-06-28 13:33:13 -03:00
David Capello
e8b3751a88
Minor change in CODING_STYLE.md header
2018-06-13 17:22:46 -03:00
David Capello
835941a6d6
Rename C++ style guides to CODING_STYLE.md file
2018-06-08 16:24:11 -03:00
David Capello
2fe40a2e50
Add first draft about coding standards on Aseprite
2018-06-01 16:24:46 -03:00
David Capello
d433ae669c
Add Skia license
2018-04-03 09:36:16 -03:00
David Capello
184736760a
Add possibility to rotate ellipses and rectangles ( fix #868 )
2018-03-06 19:22:51 -03:00
David Capello
f6cbbd1e89
Fix slice chunk on aseprite spec ( fix #1663 )
2018-02-14 09:27:09 -03:00
David Capello
f4ffd4110c
Start using fmt library
...
This is the first step for a full i18n (#124 ).
2017-10-09 14:43:01 -03:00
David Capello
bcf7efc9bb
Replace duktape with mujs
...
Added other classes like Rectangle, Size, and Point.
2017-08-11 17:22:28 -03:00